Forged Alliance Forever Forged Alliance Forever Forums 2019-06-01T02:39:17+02:00 /feed.php?f=67&t=17606 2019-06-01T02:39:17+02:00 2019-06-01T02:39:17+02:00 /viewtopic.php?t=17606&p=175235#p175235 <![CDATA[Re: RAS SCUs]]> Statistics: Posted by E8400-CV — 01 Jun 2019, 02:39


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2019-05-31T15:22:56+02:00 2019-05-31T15:22:56+02:00 /viewtopic.php?t=17606&p=175225#p175225 <![CDATA[Re: RAS SCUs]]>
Requiring 10k mass worth of build power to get them out in a timely fashion would stop them being spammed.

Statistics: Posted by Freedomfighter — 31 May 2019, 15:22


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2019-05-28T17:56:39+02:00 2019-05-28T17:56:39+02:00 /viewtopic.php?t=17606&p=175160#p175160 <![CDATA[Re: RAS SCUs]]> Statistics: Posted by Farmsletje — 28 May 2019, 17:56


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2019-05-28T16:43:19+02:00 2019-05-28T16:43:19+02:00 /viewtopic.php?t=17606&p=175158#p175158 <![CDATA[Re: RAS SCUs]]>
Viba wrote:
He who dareth touch RAS SCU's shall faceth wraths unimaginable.
- Setons eco enthusiasts united

In all seriousness they are not that OP, you are doing something else wrong if you lose to RAS SCU's...

Yea they are a big meme unit. Think of it this way, if your opponent made 3 ras ACUs, he did not make 2 battleships. Not making 2 battleships would be a death sentence if navy is at all competitive. They are basically just for flexing your eco saying “you can’t kill me even when I make these dumb walky bois!”

Statistics: Posted by UnorthodoxBox — 28 May 2019, 16:43


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2019-05-28T15:44:00+02:00 2019-05-28T15:44:00+02:00 /viewtopic.php?t=17606&p=175154#p175154 <![CDATA[Re: RAS SCUs]]> - Setons eco enthusiasts united

In all seriousness they are not that OP, you are doing something else wrong if you lose to RAS SCU's...

Statistics: Posted by Viba — 28 May 2019, 15:44


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2019-05-28T14:42:08+02:00 2019-05-28T14:42:08+02:00 /viewtopic.php?t=17606&p=175153#p175153 <![CDATA[Re: RAS SCUs]]>
Tagada wrote:
Imagine having a sera double gun and nano being dropped in your base, so OP!

Jokes aside, transporting a 6k mass (or whatever the mass cost is, too lazy to check but the point is that they are freaking expensive) unit ( or even 2-3) with a transport that dies in few shots from any late game aa seems pretty risky, it's like looking at mercy's dmg ignoring the fact that any aa can one shot it.

"Weeps in cybran"

Statistics: Posted by Endranii — 28 May 2019, 14:42


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2019-05-28T07:13:01+02:00 2019-05-28T07:13:01+02:00 /viewtopic.php?t=17606&p=175131#p175131 <![CDATA[Re: RAS SCUs]]>
Jokes aside, transporting a 6k mass (or whatever the mass cost is, too lazy to check but the point is that they are freaking expensive) unit ( or even 2-3) with a transport that dies in few shots from any late game aa seems pretty risky, it's like looking at mercy's dmg ignoring the fact that any aa can one shot it.

Statistics: Posted by Tagada — 28 May 2019, 07:13


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2019-05-28T05:52:15+02:00 2019-05-28T05:52:15+02:00 /viewtopic.php?t=17606&p=175130#p175130 <![CDATA[Re: RAS SCUs]]> Statistics: Posted by UnorthodoxBox — 28 May 2019, 05:52


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2019-05-28T00:09:25+02:00 2019-05-28T00:09:25+02:00 /viewtopic.php?t=17606&p=175128#p175128 <![CDATA[Re: RAS SCUs]]> Statistics: Posted by Farmsletje — 28 May 2019, 00:09


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2019-05-27T22:51:28+02:00 2019-05-27T22:51:28+02:00 /viewtopic.php?t=17606&p=175125#p175125 <![CDATA[Re: RAS SCUs]]>
keyser wrote:
luckily for you, SCU will be the main focus of the next balance patch.


Nice. Also the RAMBO SCUs are insanely powerful. I'm not sure if they are OP or not, but having 4 of them dropped on your base can be GG. Easily they are the strongest units that can be transported. I wonder what a good niche for SCUs is.

Statistics: Posted by FunkOff — 27 May 2019, 22:51


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2019-05-27T22:50:31+02:00 2019-05-27T22:50:31+02:00 /viewtopic.php?t=17606&p=175124#p175124 <![CDATA[Re: RAS SCUs]]>
keyser wrote:
luckily for you, SCU will be the main focus of the next balance patch.


Nice. Also the RAMBO SCUs are insanely powerful. I'm not sure if they are OP or not, but having 4 of them dropped on your base can be GG. Easily they are the strongest units that can be transported

Statistics: Posted by FunkOff — 27 May 2019, 22:50


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2019-05-26T23:49:55+02:00 2019-05-26T23:49:55+02:00 /viewtopic.php?t=17606&p=175100#p175100 <![CDATA[Re: RAS SCUs]]>

Next, SCU base production should be reduced, too. 1-2 ass, 20-40 energy. No more.


Image



luckily for you, SCU will be the main focus of the next balance patch.

Statistics: Posted by keyser — 26 May 2019, 23:49


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2019-05-26T23:22:49+02:00 2019-05-26T23:22:49+02:00 /viewtopic.php?t=17606&p=175099#p175099 <![CDATA[RAS SCUs]]>
Obviously, SCU RAS needs its effectiveness cut by 75%. Reduce RAS mass production to 3 to 5 per SCU and energy production to 200-300 per SCU.

Next, SCU base production should be reduced, too. 1-2 ass, 20-40 energy. No more.

Of course, if SCU RAS were completely eliminated, that would be cool, too. I don't see what it adds to the game.

Lastly, the quantum gate should cost more. 20,000 or more mass to make it an expensive late-game item would be nice.

Statistics: Posted by FunkOff — 26 May 2019, 23:22


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