Forged Alliance Forever Forged Alliance Forever Forums 2020-06-30T11:35:50+02:00 /feed.php?f=67&t=19421 2020-06-30T11:35:50+02:00 2020-06-30T11:35:50+02:00 /viewtopic.php?t=19421&p=185199#p185199 <![CDATA[Re: Mobile AA is too weak]]>
Endranii wrote:
T2 flak is the answer. And if it comes to it just Sam creep with the boys.



Correct, build around 2/1 ratio of t2 flack (aoe good vs clumped turning air and air vs ground) and t3 aa, similar to samsites.

Mobile shielding also greatly increases the effectiveness vs gunships. Just because t2 flack wall may not kill all asf, the block hp knock off can turn the tide of an ongoing asf count fight, and cause long periods of retreat and repair that can leave your gunships room to chip in.

Statistics: Posted by Spy_Emanciator — 30 Jun 2020, 11:35


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2020-06-17T12:35:31+02:00 2020-06-17T12:35:31+02:00 /viewtopic.php?t=19421&p=184934#p184934 <![CDATA[Re: Mobile AA is too weak]]> Statistics: Posted by Endranii — 17 Jun 2020, 12:35


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2020-06-17T11:56:12+02:00 2020-06-17T11:56:12+02:00 /viewtopic.php?t=19421&p=184933#p184933 <![CDATA[Mobile AA is too weak]]>
It is virtually impossible to shield armies from air attack in a cost effective manner. Mobile AA is just too weak at actually fighting both gunships and especially strat bombers/ASF. The current implementation of Mobile T3 AA is basically a compromise between people that did not want to see any units added to the game and those that saw the need for a unit to break the complete dominance of air in the late game. This compromise consisted of introducing the unit but making it shit so nobody actually uses it. I think this is a mistake. Buff the effectiveness of T3 mobile AA so it becomes an actual threat to T3 air units instead of a waste of resources and thus make air balance ever so slightly less about just spamming ASF after ASF.

Statistics: Posted by CPTANT — 17 Jun 2020, 11:56


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