Statistics: Posted by ZenTractor — 06 Jul 2015, 03:33
Statistics: Posted by =M.V.K.= — 05 Jul 2015, 19:30
JaggedAppliance wrote:A lower reclaim percentage could lead to more dynamic games. A failed attack has a very high penalty right now.
Statistics: Posted by JaggedAppliance — 05 Jul 2015, 19:26
Statistics: Posted by Nyx — 05 Jul 2015, 19:00
Statistics: Posted by The Mak — 04 Jul 2015, 16:37
Statistics: Posted by =M.V.K.= — 29 Jun 2015, 04:11
Statistics: Posted by Sheeo — 27 Jun 2015, 12:41
Aulex wrote:E8400-CV wrote:Deering wrote:Before faf there was no reclaim in water, so no reclaim for ships. Any reclaim in water (mostly ships) is 50% of the normal reclaim amount (81%). ASFS are also 50% of the normal amount because it was just another reason to stack asf and never have an airfight. Neither person wants to drop 50k mass near an opponent. This stacks with the water amount so ASF in water are 20%
Everything else is at the quite high 81%. I can understand wanting to make it smaller. If two armies collide the reclaim field can build 3/4 of the combined armies. That is a lot.
Wreckage can take damage too and have reduced reclaim value.
Only be weapons with aoe
Sheeo wrote:
Actually, there's a bug with the hitboxes of wrecks: Most of them are offset vertically about -50%. Since most weapons don't collide with wrecks it's not really a problem though, but there are a few projectiles that do--nukes for one.
Statistics: Posted by =M.V.K.= — 27 Jun 2015, 07:54
Col_Walter_Kurtz wrote:Pretty radical, but I must admit, the idea of lowering the reclaim value sounds appealing. Everyone just scrambles for every piece of debris like a bunch of scavengers now. It's almost funny if it wouldn't promote turtling so much.
Statistics: Posted by E8400-CV — 22 May 2015, 16:46
Statistics: Posted by ZLO_RD — 19 May 2015, 15:28
Statistics: Posted by Ithilis_Quo — 19 May 2015, 14:54
Statistics: Posted by zeroAPM — 18 May 2015, 19:52