Apart from some casual players, most people are not looking to play alone, with AIs, especially on campaign missions. Also, the people who put in the most work tend to be non-casual players.
The work on campaign-type missions is primarily people like speed2 making missions that are actually very difficult for all but the top 20% of players. The content does not appear to be intended for casual players at all.
So I doubt you will find someone interested in doing the work that you would like to see.
As to #2 (enhanced campaign), it would be controversial to change the campaign missions. It is one thing to have an optional modification that a player could use if they wanted. But what you are talking about is changing the campaign missions such that the "original" versions would not be available. I understand they are not truly "original" because by nature, they incorporate changes that FAF made to the vanilla game, but my point is that your changes would make the campaigns even more different from original versions.
If the admins adopted these changes (in terms of changing the mission scripts), they would be blocking people from playing with less AI assistance. Perhaps a lot of the people who play campaign missions solo have a preference for being the center of attention rather than wanting to have strong AI teammates. Also, the more that is done by AI teammates, the less people learn to do for themselves. If there's an AI teammate spamming units and sending scout planes around the map, what does that leave for the human player? Just sit in base, eco, make some game enders? I totally understand that a lot of casuals like to play that way (you don't have to explain the appeal to me, in my life I played hundreds of solo skirmish games like that). But I don't think the FAF administration wants to push people in that direction. If they changed the game to encourage people to play more solo, I think that would actually be a bad thing for the community.
The admins are very busy with other stuff. The changes you want to see are, if not outright disfavored by the current admins, not a priority. Any work on this would have to be done by a volunteer. The FAF administration is not going to push for this to happen. If you can find a volunteer to help you (or if you can learn how to do it yourself) that's great, but I doubt it will happen.
For me at least, if I'm not playing with other people, the game doesn't matter. It's just flat. I played Supreme Commander back when it first came out. I played FA when it came out. For years, I never played online. Only campaign missions and skirmishes with AIs, mostly with AI allies. In hindsight, I look back on that as a giant waste of time. So I am biased somewhat against what you are saying.
From my POV, the campaign exists as a tutorial and the point of it is to push people to play online multiplayer. If the campaign is changed in a way that encourages people to spend more time playing solo, then the campaign is actually objectively worse for the community.
For me at least, having an AI teammate that HELPS me to play the campaign mission (REDUCING my role in the story) would actually make me want to play the campaign missions even less than I already do.
The stories I am interested in are not the scripted campaign story, but the stories that arise naturally from people competing with each other. The stories told by Gyle, Jagged, and Narteck are so much more interesting than scripted story of the campaign missions. The stories from games that I participated in are (sometimes) even more meaningful to me. The campaigns are not very interesting. I like Die Hard, but I don't want to re-watch the movie once a week. That story has been told. For the same reasons, I'm not interested in replaying the campaigns.
Also, the kind of gameplay that you want (solo missions with replayability) already exists in terms of: set up a skirmish, put in AI allies and AI opponents. Change it up by picking different maps (or even using the Neroxis map generator) and different spawns. Dial in the difficulty by making one or more AIx opponents and changing the AIx multiplier. Or you can play that way, but with human teammates.
That's just my perspective. You have your own perspective and I'm not trying to control how other people play the game. Since you asked what I think, I wanted to share.Statistics: Posted by armacham01 — 23 Feb 2020, 22:40
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