by rabidradish » 11 Apr 2012, 16:48
I was merely commenting on batmans remark, not saying it's impossible to know about. Nonetheless I think it's a little bit too much to ask players to examine the unit files themselves. Anyways, this doesn't really matter much since you'll find out soon enough. I myself assumed the ACU tml was the same as regular tml, which is why I never really tried it much, untill someone used it against me. More people are probably unaware so it might be underused. It would be interesting to see what happens if more people use it.
My main point was that 1 tmd is not enough to stop it, even if it's close to the target. The window of opportunity is indeed not that big but if you rush the upgrade a bit you can be pretty sure to hit something good since it's impossible to protect everything with sufficient tmd, the problem is getting t2 engineers everywhere fast enough.
Checked the DB again, I see nothing mentioned about flight height:
ACU
Tactical Warhead (Missile, Normal): , range: 5 (97.7m) - 256 (5.00km), effective range: 0 (0.0m), area damage radius: 2 (39.1m)
tactical missile: 6000 damage
health: 3hp, mass: 180 (-6), energy: 3600 (-120), build time: 300 (0:30)
muzzle velocity: 10 (195m/s), acceleration: 3 (58.6m/s²), max speed: 12 (234m/s)
TML
Long Range Cruise Missile (Missile, Normal): , range: 15 (293m) - 256 (5.00km), area damage radius: 2 (39.1m)
tactical missile: 6000 damage
health: 2hp, mass: 180 (-6), energy: 3600 (-120), build time: 2400 (0:30)
muzzle velocity: 10 (195m/s), acceleration: 3 (58.6m/s²), max speed: 12 (234m/s)
turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s)
Not sure what's up with the buildtime.