ACU TML

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ACU TML

Postby FunkOff » 10 Apr 2012, 01:52

As we all know, the UEF and Seraphim ACUs have TML upgrades. TMLs fired from the ACUs with is upgrade will fly at a very high arc, giving them the ability to fly over the effective range of TMD, and hit targets behind them.

Some people think this is overpowered. Should it be changed so ACU TML flies at a lower arc? Is it rediculous that ACU TML can fly over TMD?

Should it be kept the same? Does it make no difference than ACU TML can fly over TMD because the launcher is mobile and can be re-positioned to go around anyways?

Discuss.
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Re: ACU TML

Postby SJAndrew » 10 Apr 2012, 05:14

The one change I would ask for is that the visual representation of the ACU TML backpack were MUCH more obvious.
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Re: ACU TML

Postby Batmansrueckkehr » 10 Apr 2012, 09:07

i think it should be the same as stat tml. why should there be a difference? so tmd should reach it when it flys over. it has the benefit to be mobile anyway - that is enough advantage compared to stationary tml. + the missle from the acu has 3hp... so harder to defend anyway. maybe consider to give it 4hp instead of the ability to fly over....
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Re: ACU TML

Postby uberge3k » 10 Apr 2012, 12:54

Anaryl wrote:Leave it.

It's well balanced in terms of risk vs reward, and if it doesnt pay off, it's a [significant waste of resources]
Ze_PilOt wrote:If you want something to happen, do it yourself.
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Re: ACU TML

Postby FunkOff » 10 Apr 2012, 15:47

I've never really saw it as a problem, but people keep reporting this as a "bug" on the repository and complaining about it in chat.
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Re: ACU TML

Postby Batmansrueckkehr » 10 Apr 2012, 16:29

FunkOff wrote:I've never really saw it as a problem, but people keep reporting this as a "bug" on the repository and complaining about it in chat.


i think this is because most ppl dont know it and dont expect it. right from the start i would also expect that the acu tml acts like the stat. tml.
but be honest, if the acu tml would have the same behaviour as the t2 tml - would you change it to fly higher do be able to hit targets behind the tmd? and if yes, why?

dont get me wrong, i dont see it as a bug, but just as a "abnormal" feature. if you dont change it is is fine for me as well, but i see no reason why it shouldnt act as the "normal" tml.
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Re: ACU TML

Postby rabidradish » 10 Apr 2012, 17:46

Batmansrueckkehr wrote:i think this is because most ppl dont know it and dont expect it. right from the start i would also expect that the acu tml acts like the stat. tml.


Well, how should they? The stats dont mention anything about it...so the only way to find out is to experience it. After that, you'll act like a good kid and build a tmd close to your mex. Which will then give you the experience that 1 tmd won't cut it and that you'll need at least 3 to kill the missile fast enough (unless you're aeon). A lot of innocent mexes will have passed away in the meantime.

I think it's also a bigger problem in team games than in 1v1. In team games you have limited mass points and usually tech faster, so losing 1 or 2 t2 mexes is devastating at this point in the game, because while i have to rebuild mex and re-upgrade it to t2 (which is already expensive + I'm also not getting the income from my destroyed t2 mex) my opponent is already upgrading mex to t3. Also in team games it's harder to counter attack. In 1v1 you might think "hey he did tml upgrade, i surely must have more units now, lets attack". But in team games it's not that easy since he is much more protected by team mates.

Personally I think either missile hp should be reduced (so 1 uef tmd can kill it) or flight height made the same as normal tml combined with a reduction in (energy) costs. ACU mobility still makes it better than stationary tml.
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Re: ACU TML

Postby rabidradish » 11 Apr 2012, 16:48

I was merely commenting on batmans remark, not saying it's impossible to know about. Nonetheless I think it's a little bit too much to ask players to examine the unit files themselves. Anyways, this doesn't really matter much since you'll find out soon enough. I myself assumed the ACU tml was the same as regular tml, which is why I never really tried it much, untill someone used it against me. More people are probably unaware so it might be underused. It would be interesting to see what happens if more people use it.

My main point was that 1 tmd is not enough to stop it, even if it's close to the target. The window of opportunity is indeed not that big but if you rush the upgrade a bit you can be pretty sure to hit something good since it's impossible to protect everything with sufficient tmd, the problem is getting t2 engineers everywhere fast enough.

Checked the DB again, I see nothing mentioned about flight height:

ACU

Tactical Warhead (Missile, Normal): , range: 5 (97.7m) - 256 (5.00km), effective range: 0 (0.0m), area damage radius: 2 (39.1m)

tactical missile: 6000 damage
health: 3hp, mass: 180 (-6), energy: 3600 (-120), build time: 300 (0:30)
muzzle velocity: 10 (195m/s), acceleration: 3 (58.6m/s²), max speed: 12 (234m/s)

TML

Long Range Cruise Missile (Missile, Normal): , range: 15 (293m) - 256 (5.00km), area damage radius: 2 (39.1m)

tactical missile: 6000 damage
health: 2hp, mass: 180 (-6), energy: 3600 (-120), build time: 2400 (0:30)
muzzle velocity: 10 (195m/s), acceleration: 3 (58.6m/s²), max speed: 12 (234m/s)
turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s)

Not sure what's up with the buildtime.
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Re: ACU TML

Postby Jace » 12 Apr 2012, 15:35

Due to the fact that it costs so much more Energy so that you most likely need a strong energy Eco behind it too. I would say its well earned to have a few features above a static tml.
Otherwise it would be easier to simply build a new tml on a different spot than investing in a moving one if your opponent gets defense.
On top if you use your commander as TML he can not only just shoot with TML but be shot a too, so it isnt unrisky. And being in TML range isnt just risky to be killed by enemy TML but it most likely means you are on open field to and vulnerable to most nasty assasination attempts.

So isnt the feature well earned?
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Re: ACU TML

Postby FunkOff » 12 Apr 2012, 15:55

Hmm. The ACU TMLs flying high doesn't seem like a problem, but the rate of fire on the missile sure does. The missile has 300 build time, which means with a few engineers, it can be fired very rapidly. I think this was against the design intent, so the weapon should have a rof decrease
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