What are people general views on T1 arty as things stand? Is it me, or are we seeing alot more arty spam in general and allot less dynamic T1 direct fire combat? Im aware that T1 arty is easily countered if you see it coming, but Im seeing allot of situations (especially on complex maps with alot going on) where the saving in micro management of just spamming t1 arty and sending it straight towards targets is winning out over combined arms. T1 arty does so much dps for the cost, has such big range, splash and ability to shoot over obstacles (and mobility in Fobo's case), that in alot of situations it requires a prohibitive amount of micro to cost effectively combat. The bigger the groups of t1 arty get, the problem becomes even worse since even if your dodging, the firing randomness and splash are just blanketing an entire area, there is no escape especially if there are any kind of terrain obstacles hindering your movement. What UEF arty did to 'Winters Duel' in Vanilla, Fobos now do to any similar cliff-edge, pass, ridge, or other terrain feature 'anywhere' on the map.
T1 PD is supposed to counter unmicro'd spam swarms, but T1 arty happens to be the direct counter unit to that also, so there is no choice allot of times but to intensively micro direct fire units, or go for expensive risky tech like gunships, bombers or T2. Its become an extremely effective direct combat unit with all the advantages of indirect fire.
To me T1 arty should only be effective for hard countering t1 PD, or for big drops where they are attacking large, high value targets. Aeon and (tho probably a little UP) Cybran t1 arty pretty much keep to this role because of thier small splash / poor accuracy and lack of hover. I think Fobos need somekind of drawback to address the above issues, whether it be cost, or speed or removal of splash damage something.
Just my opinion. What do you think?