TA4Life wrote:It doesn't sound like you like this game. I was refering to t2 pd and shields as easy counter to anything that an acu could do at that stage.
Well, what does that sound like? It sound like turtling. And turtling is incredibly boring.
TA4Life wrote:
A lot of what you said is based on the assumption that an acu can cover an entire map, that is clearly false, unless you are playing winter duel.
Especially in team games, when everything boils down to certain areas of pressure, an ACU with weapon range upgrade can pretty much cover - combined with the scouting you seem to like so much - cover a huge area and completely deny any pushes whatsoever. Considering that Overcharge is completely free (seriously, do not argue about 5000 energy), it can, without any counter play demolish very valuable units of which there are naturally fewer, because build times of T2 and especially T3 are incredibly high.
It is, and I have to comply with pavese, not a sign of good gameplay if you skip entire tech levels or branches of the tech tree simply because it is not worth it.
TA4Life wrote:
The easy solution: scout, if you see an ACU, don't send units there if you are not sure you will kill it. scout, don't see an acu, send your t2/t3 land units in that direction to run your opponent over. This is not a difficult concept.
Often times, when it boils down to choke points, you have a decision to make: Waste your units on an overcharging ACU or just bunker up. This is ridiculous.
TA4Life wrote:
Seems like you hate both micro of the acu (OC micro), scouting(air micro), attacking on multiple fronts at specific times with quick retreats based on scouting information(land micro).
Yes because push-button-receive-bacon abilities are so much micro and require so much skill. There is no intensity or requirement in overcharging, its just something that completely murders early techs that do not involve T2 PDs.
Everything you say sounds pretty much like completely made up. Why should the only thing you can do, when teching, against a charging ACU, be turtling up? Why is a T2 army inferiour to a T1 army in this regard?
Everything you call micro is something that is either plain bad game design or a crude hypothesis you just made up.
Team games are an important factor for supcom balancing, and it is not necessary for OC to be overpowered in this regard.
TA4Life wrote:Removing micro from this game without an obious payoff, seems foolish, especially when it is fun micro.
Removing gameplay from this game without an obvious payoff seems foolish, especially when there's so few to be had in the first place.
So many things in this game are "not worth it" right now. Why increase the gap? Overcharge has no right to be that strong against T2, particularely when air is completely unaffected by this. Why should you bother to do a land-based assault when you can achieve so much more by sniping with gunships or the like?
TA4Life wrote:If you want games with no micro play thermo.
Its pretty hypocritical to sell overcharging as great micro, its nothing more than pressing a button in the rhythm of several seconds. There is no skill involved at all. Insulting others because they seem to understand that where you dont is just pathetic.