by Myrdral » 15 Jul 2012, 21:43
Individual players may choose a tactic which preserves their air units. To maximize the payoff from investing in an air stage, you want to keep as many air units alive as possible. This means that you do not want to engage in a fight to the last plane standing. Make it difficult for your opponent to apply his anti-air against your aircraft in a way that would cause focused damage to individual planes or a critical amount of total damage. Use the speed of the air units to strafe a target and veer off in a safe and protected direction. Return to your stage and repeat. Each anti-air unit has a weakness or a way for you to keep it from hurting your air units too badly. Enemy air to air units can be misdirected and disctracted away from your intended targets by a smaller force. Their ground based AA can be avoided or quickly disengaged after a single pass. When attacking with air near stationary AA structures, you have all the power to decide the vector of attack and retreat to minimize damage taken. A shield of expendible t1 units can be used to shield more valuable air units from the alpha strikes of t3 SAM(not so much vs t1 t2 AA structures due to aoe and fire rate decimating low health air units).
ASF are used heavily in many games due to a number of factors which make them a good choice. Large map team games encourage the protecting of an eco player who mainly goes directly for an ASF spam with very few other combat units. The presence of ASF certainly makes it difficult for an air stage to be effective as air units will not be able to engages for very long without heavy losses. You definitely do not want to build a dozen air stages only to have no damaged ASF of your own to use them on. You may even allow your opposing ASF player to gain a numbers advantage by wasting mass on the stages. If you are going to build stages, you must be sure that you are going to make use of them. ASF damage to your own air units can be greatly mitigated in a number of ways so that your air stage may still have some air to repair after an ASF battle. You can try to spread their damage among many ships by engaging in a formation with tanky air units in front(anything which you'd rather have the enemy ASF shoot instead of your own ASF, strategic bombers etc). If you use air experimentals, the enemy may try to focus it. Supported by your own anti-air, the experimental may tank the enemy asf long enough for your own units to reduce their numbers and ability to finish off the experimental. An air stage will not fix the experimenal if it lives, however your enemy focused as much firepower against it as he could, so many of your other ships will be damaged in small amounts but still alive. Even if the experimental dies, its sacrifice may give you air superiority, the ability to reclaim after the battle, and veteran air units to go receive cost-efficent repairs. there are other ways to make ASF pay for trying to kill off all the air units you are trying so hard to keep alive. Make them chase you over SAM and send other groups of ASF in behind them. Hold some bombers or gunships in reserve to cause damage while they chase your ASF down. Send in an attack on their base with a formation including t1 in front to cause them to overkill and waste their damage. follow them up with your own ASF , bombers , gunships and transports. Your opponent will not be able to micro their ASF to not waste their attacks against t1 and your non ASF forces. You may distract them enough to allow time to damage their ground units and base or snipe their ACU with strat bombers. You may even kill off their ASF with a proper combination of meat shields and your own large ASF force(albeit smaller than their dedicated all ASF.