Commander TML

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Commander TML

Postby Pavese » 19 Oct 2011, 18:42

UEF Commander TML flys to high and forwarded TMD is unable to hit it.

Fix to normal TML height pls.

Edit:
This only affects UEF and Aeon TMD .

Seraphim and Cybran TMDs can get up to the needed height.
Last edited by Pavese on 19 Oct 2011, 18:52, edited 1 time in total.
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Re: Commander TML

Postby Kryo » 19 Oct 2011, 18:51

/agree
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Re: Commander TML

Postby TA4Life » 19 Oct 2011, 20:39

This is faction diversity. Please don't neuter the acu any more than they have already been neutered in the 3599 to 3603 transition. (I am not going to argue with Uberge3k about this point)
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Re: Commander TML

Postby Karottenrambo » 19 Oct 2011, 22:03

This is not faction diversity, this is just stupid.

If it should be hard to counter with tmd, give the missile more hitpoints.
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Re: Commander TML

Postby Pavese » 19 Oct 2011, 22:34

Karottenrambo wrote:This is not faction diversity, this is just stupid.

If it should be hard to counter with tmd, give the missile more hitpoints.


it already has.

This will not be a nerf to the commanderTML since its already interceptable by cybran and seraphim TMDs.
It makes no sense to deny the other 2factions the counter.

If i build an TMD, i build it because it should interccept TMLs. You are still able to avoid forwarded TMDs of any Faction. They are stationiary and you are mobile. Go figure that one out.
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Re: Commander TML

Postby noobymcnoobcake » 19 Oct 2011, 22:49

yes the UEF tmd is bad enough as it is without this bug... the last thing it needs is things like this making it even worse than it already is.

You might as well fix the aeon as being able to launch a 6000 damage missile at any mexes TMD defended or not is kinda bad
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Re: Commander TML

Postby TA4Life » 19 Oct 2011, 23:05

Here is the faction diversity:

Cybran/sera TMD fire a single shot with a lot of damage with a long range. Very effective against single missiles, but can be overwhelmed by a barrage.

Aeon TMD: the best TMD locally, will deflect many missiles at once. Weakness is that it is possible to shoot over it, so it is necessary to have TMD sitting next to any of your important units. It is not enough to build TMD between the launcher and your t2 pgen, you must have the TMD at your t2 pgen.

UEF TMD: sucks in all situations. Seems the idea here was to give a very rapid fire tmd, that would be effective against many missiles at once, but it has very low damage per shot, so it is not able to take out any acu missiles even if they are fired directly at it.

If you give aeon the ability to deflect missiles at any height it would be an awesome buff for them.

Fixing UEF TMD is something that should be done.
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Re: Commander TML

Postby Pavese » 19 Oct 2011, 23:47

TA4Life wrote:Here is the faction diversity:

Cybran/sera TMD fire a single shot with a lot of damage with a long range. Very effective against single missiles, but can be overwhelmed by a barrage.

Aeon TMD: the best TMD locally, will deflect many missiles at once. Weakness is that it is possible to shoot over it, so it is necessary to have TMD sitting next to any of your important units. It is not enough to build TMD between the launcher and your t2 pgen, you must have the TMD at your t2 pgen.

UEF TMD: sucks in all situations. Seems the idea here was to give a very rapid fire tmd, that would be effective against many missiles at once, but it has very low damage per shot, so it is not able to take out any acu missiles even if they are fired directly at it.

If you give aeon the ability to deflect missiles at any height it would be an awesome buff for them.

Fixing UEF TMD is something that should be done.



its not about buffing TMDs. Its about fixing Commander TMLs flight-height to match that of T2 stationary TMLs.

TMDs should not be touched by this and are a diffrent balance-issue.
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Re: Commander TML

Postby TA4Life » 19 Oct 2011, 23:56

you do realize different factions have different flight heights for their tml's?

That is also part of the faction diversity.

People need to start playing more setons/thermo and have some real tml fights, then we wouldn't have these discussions.
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Re: Commander TML

Postby uberge3k » 20 Oct 2011, 00:20

Barry is correct on this point; his description sums it up nicely.

ACU TMLs are fine.

(and if we agree on something... that must mean it's some kind of universal truth :shock: )
Ze_PilOt wrote:If you want something to happen, do it yourself.
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