The seraphim I think are a little underpowed at the moment. I also think the root problem of this is lack of units. T2 long range bot, T2 mobile defence, T3 sonar, T2 sub, T3 gunship. There is also a few underpowered units like the T2 torpedo bommber(the worst of the four by a long way), hover tank and the destoyer. I think it is mainly the lack of units. I think FA was not finished on release because of THQs deadline and we should try to finish the seraphim.
I think we should add a T3 sonar to the seraphim that like the others, moved but has a restoration field like the ACU. I also think that we should add a T2 mobile one. I think this is a better idea than adding restoration to all of there units as sugested in another thread.
the acus one needs as in 3603 its useless and gun is far better. how about
-changing to the build slot of the acu
-increasing its range(at the moment it is less than a t1 tank). I think about 40 (around same range as mongoose)woulde be better
-make the 2nd upgrade heal buildings
-decrease the cost
Please dont say this is a bad idea because it cannot be balanced. It can. The sonar is slow, has little hp and will be targeted first. It could also use up more power than the other factions and the restoration bounus will not stack.
The T2 mobile one will use up power too and will have around the same hp as a T1 tank. It will not heal the ACU or buildings either.
Also dont auto deny because it requires new units.The seraphim are unfinished and need new units to bring them in line with the other factons. The other factions are played around 25-30% of the time but the seraphim are played 15%. its probaly only this high because its the only faction you can play without vanilla as well.