NOTE: NOT COMPATIBLE WITH LAZY SHARE. YOU MUST DISABLE LAZY SHARE TO USE THIS MOD.
Basically, I took a lot of ideas, a lot of input from various players, and I put it all into one mod. It's attached to this post. Just place the .zip into your my documents ... Mods directory. DO NOT UNPACK.
Edit: I do not know if this mod works with 3599. It's not really designed for it: It was designed for 3609. It's compatible with both 3608 as well. However, some bugs in 3608 can be annoying, such as the lack of TML range rings for the missile subs.
Here is the condensed list of changes:
-Quantum Gate teleportation
-SMS and Seraphim Carrier TML adjustment, now effective against T3 ships
-Corsair kiting AA fix (completed) (tested and passed)
-Mercy Adjustment (completed)
-No radar on T1 bombers (completed)
-Radar on air scouts (completed) (tested and passed)
-Serpahim destroyer slight buff
-Seraphim T1 sub anti torp slight buff
-Serpahim Yenzyne range 18-23
-Seraphim T3 mobile Shield energy cost from -300 to -200 (completed)
-Seraphim T1 Selen turrent yaw up
-Tempest hp: 60,000, from 35,000
-Torpedo Bomber adjustments
-Carrier AA range up, Cybran carrier TMD range/damage up (completed) (tested and passed)
-T1 frigate AA buffed
-T2 and T3 engineer build power buffed
-Medusa cost/time decrease
-Serpahim acu regen aura no longer sucks
--T2 massfabs no longer chain-kill each other
Here is the complete list, pulled from my personal notes:
-Quantum Gate teleportation (completed) (tested and passed)
--Quauntum Gates now teleport non-XP land units units, either to other gates or to open space via a beacon
-SMS and Carrier TML adjustment, now effective against T3 ships (completed) (tested and passed)
--Seraphim Carrier TML range from 150 to 175, TML damage radius to 0.5, from 3
--SIFLaanseTacticalMissile03_proj.bp health increased from 1 to 2, max speed from 12 to 24, tracking, turn rate from 0 to 0.5, new movement script
--Aeon SMS energy cost from 800,000 to 80,000, Damage radius 0.5 from 2 (range was already 175)
--AIFMissileSerpentine02_proj.bp max speed 24 from 12 (health was already 2), tracks target, turn rate from 0 to 0.75, new movement script
--Cybran SMS, energy cost from 800,000 to 80,000 range from 150 to 175, damage radius from 4 to 0.5,
--CIFMissileTactical02_proj.bp max speed 24 from 12 (health was already 2), tracks target, turn rate from 0 to 0.5, new movement script
--UEF SMS energy cost from 800,000 to 80,000 range already 175, damage radius from 3 to 0.5
--TIFMissileCruise02_proj.bp speed 24 from 12 (health was already 2), tracks target, turn rate from 0 to 0.5, new movement script
-Corsair fix (completed) (tested and passed)
--Corsair anti-ground weapon range from 45 to 35 (mobile flak range is 40, for reference)
-Mercy Adjustment (completed)
--Max Radius from 25, to 15, fuel recharge rate to 3, from 0
-No radar on T1 bombers (completed)
--Aeon Bomber RadarRadius = 0, #from 65
--UEF bomber RadarRadius = 0, #from 65
--Cybran bomber RadarRadius = 0, #from 65
--Seraphim bomber RadarRadius = 0, #from 65
-Radar on air scouts (completed) (tested and passed)
--Aeon RadarRadius = 65, #from 0
--Cybran RadarRadius = 65, #from 0
--UEF RadarRadius = 65, #from 0
--Seraphim RadarRadius = 65, #from 0
-Serpahim destroyer slight buff (completed) (tested and passed)
--Second beam weapon damage from 42 to 47 (first one also has 47)
-Seraphim T1 sub anti torp slight buff (completed) (tested and passed)
--Anti-torp RateOfFire = 0.2, #from 0.05
-Serpahim Yenzyne range 18-23 (completed) (tested and passed)
-Seraphim T3 mobile Shield energy cost from -300 to -200 (completed)
-Seraphim T1 Selen turrent yaw up (completed)
--From 30 to 120 (still cannot shoot behind itself, but can shoot to the sides)
-Tempest hp: 60,000, from 35,000 (completed and tested)
--With micro, cybran bship was able to get it down to 17k health remaining before death... this can't be OP
-UEF Torpedo Bomber drop like normal + vulnerable to anti torp, all torp bombers lower build time (completed) (tested and passed)
--UEF Torp Bomber Build time to 1200 from 1600
--TANAnglerTorpedo06_proj.bp (muzzle vel 14), now enters water to engage target, (was already vulnerable to anti-torps)
--Aeon Torp Bomber build time to 1200 from 1600
--Cybran torp bomber build time to 1200 from 1600
--Seraphim torp bomber build time to 1200 from 1600
-Carrier AA range up, TMD range/damage up (completed) (tested and passed)
--Seraphim Carrier AA range from 75 to 110
--Aeon Carrier AA range from 75 to 110
--Cybran Carrer AA range from 75 to 110, TMD range from 50 to 70
-T1 frigate AA up (completed) (tested and passed... still die to bombers fairly easily.)
--UEF frigate AA from 7 to 10 damage
--Cybran frigate AA from 3 to 5 damage
--Seraphim Frigate AA from 2 to 4 damage
-15 build power for T2 engies and 45 build power for T3 engies (from 10 and 15/20) (completed) (tested and passed)
--Aeon T2 from 10 to 15
--Aeon T3 from 20 to 45
--UEF T2 from 10 to 15
--UEF T3 from 15 to 45
--Cybran T2 from 10 to 15
--Cybran T3 from 25 to 45
--Seraphim T2 from 10 to 15
--Seraphim T3 from 20 to 45
-Medusa cost/time decrease (completed) (tested and passed)
--BuildCostMass = 42, #from 48
--BuildTime = 180, #from 240
-Serpahim acu regen (make it not suck) (completed) (tested and passed)
--RegenAura now has radius 26 (from 15), regens 2% (from 0.55%)
--RegenCeiling reduced to 30, from 75 (This means the regen aura will never give more than 30 regen to any unit.)
--Test case: Thaam: Will recieve +6 regen
--Test case 2: Illshova: Will recieve +30 regen
--AdvancedAura now has radius 26 (from 25), regens 4% (from 1.1%)
--RegenCeiling reduced to 100, from 200
--MaxHealthBuff increased to 10%, from 1%. Minimum buff increased to 50 hp, from 0.
--Test case: Illshovah: Will recieve +250 max health, +100 regen
--If a unit is buffed with advanced regen field and leave the aura, it will retain it's +10% health. However, one shot from any weapon will return it's health to it's normal max health. (A kill shot will still be a skill shot, however.)
-T2 mass fabs hp up to 500 (completed) (tested and passed)
--Aeon/uef/cyb/sera