noobymcnoobcake wrote:-T3 artillery mass cost 800-600 - cost is better invested into percivals unless position is very heavily defended.
-T3 sniper bots mass cost 800-600. never see them used
-absolver range 60-80 (same as spearhead)
-T2 gunships E cost +30%, hp - 20%
-T2 artilley cost -20%, double rof and half damage increase turning speed too and give tracking
-Yenzyne range +10, rof +100% damage -50%
I think these are the most imortant changes from my list
Why no absolver buff? i dont think anybody can think of a reason to oppose it. Can you? its the simple cure to massed ravages and stacked shields.
man i think that you all want change many things without think on them sufficient,
noomycake i will use your post cause you was the last but i could do the same with the others.
t3 arty are useful like is now, and i saw many sniper bots in many games they dont need a buff, absolver is a really good unit vs shield, i use them every time that i play aeon, i agree with the t2 gunships nerf, at least you want nerf them
t2 artillery was buffed on 3603, dont buff more them man, if ppl dont use them too much is cause they never used after, but is a good unit for camping base if you could spam t2 artys why you should build t2 pds,
really i hate t2 pds and t2 artys lol.
someone tested yenzines vs riptides?
i think that at same cost yenzines can pwn riptides they are the 2 biggest shitty t2 units, if you want buff yenzine should buff riptides too, if dont believe me, compare hp/cost and dps/cost on database