FunkOff wrote:This is actually really simple to do... and is what I did with the UEF ACU drone upgrade to have them auto-rebuild. However, in order to "virtually build" something off a build command, even if I stop the build command and replace it with one that allows the carrier to move, there will still be a brief moment when the carrier's move command is over-written by the build command. When this happens, the carrier will stop moving/attacking or whatever it was doing. I can make it so you can immediately make it start moving again, but this will repeat for every new plane it builds.... you want to re-issue move orders to your carrier every 10 seconds?
Hmm.
It sounds like you're saying that every time I click on a plane in the carrier's build menu, the carrier will be interrupted?
I thought the current behavior in FA was that you could queue planes while the carrier was moving and it didn't interrupt the ship's move order(s). Instead, the planes just sit in the queue until the ship completes its previous move order, and then construction begins once the carrier has stopped moving.
I think the problem comes after the carrier has stopped moving and started construction. Once construction has started, any move/attack order will instantly cancel the current construction project and delete the entire queue. If the planes under construction were just paused, that wouldn't be so bad. And of course, if you could find a way to move the build queue to a 'virtual' queue before it's deleted, then that would be great.
<<<<<<<<<>>>>>>>
Yet another flaw with carriers is that planes can't seem to land on them when they're moving. This is incredibly tedious. I'd love to be able to send out torp bombers and then have them retreat to my carrier, but if my carrier is being chased by the enemy fleet then it can't afford to stop to pick up planes..