Well this doesn't look good, here's why:
UEF T2 PD, you can't see exactly where the shots are fired from but you can hear it clearly and scout the area
Aeon T2 PD, even harder to see where the shots are coming from but you can hear it still and scout the area
Cybran T2 PD, I can SEE EXACTLY where the PD is, no scouting required just ground fire and it's gone...
Seraphim T2 PD, I can still see where the shots originate from so load the cannons and ground fire it to bits and pieces...
Now as a Seraphim or Cybran player shield>stealth with PD creep always.....stealth PD creep is useless now.....
It seems like SOUND is the issue here, I can hear the UEF and Aeon T2 PDs hit, but no sound from the Cybran and Seraphim T2 PDs when outside of the visual radius
I understand why you tried to fix it but this is actually hindering the factions versus the others
I did notice that under the patch notes it said "attempted to fix" but it obviously is worse off now than before so I'm a little confused on how it got into the patch after testing