on 80% of the team maps I am actually building a fac, and the 4th engineer coming out assissts this fac. This fac will for the rest of the game build engineers. In the beginning they reclaim, which is ok, in the middle game they will help upgrade mex and build pgens fast, and in the late game they will assisst factories and assisst factories and slow down the game.
Reclaim is of course important and has not to be changed. Its a feature of FA that belongs like holes in swiss cheese.
Also building buildings is what they are meant for. Dont change that.
BUT reduce build times of all t2+ units! Maybe 20% and t3 units maybe even 30 %.
Also increase build rate of t2 and t3 engineers. They should not outmatch t1 by cost/buildrate but they should be nearly equal. (because if you dont need a lot of t1 engineers, you will build rather few t2 and t3 which you will need for experimentals)
I do not know who is in Zep's closed balancing team, fact is, we have a lot changes, that could be done and tried out, but nothing's happening
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FAF currently still is called beta, why not use this to make balance changes? Better now than later.