Ultimate Balance Reference guide

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Re: Ultimate Balance Reference guide.

Postby Raging_Squirrel » 28 Feb 2012, 14:44

except that it is not the balance discussion forum...
Never argue with an idiot. He will bring you down to his level and beat with experience.
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Re: Ultimate Balance Reference guide.

Postby uberge3k » 28 Feb 2012, 14:54

I'm not quite sure what the point is?

Those issues have already been brought up and discussed in their respective threads (in some cases, many, many, many, MANY times, and in others, they are now outdated due to using old patch data).

Even if such an "ultimate balance reference guide" were necessary, it should be impartial and list all proposed solutions - which is not the case. Therefore, it looks more like it's a list of demands than anything productive.
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Re: Ultimate Balance Reference guide.

Postby FunkOff » 28 Feb 2012, 14:55

On the subject of seraphim T2 destroyer torpedo defense, this was fixed (either for 3611 or 3612, I forget) but I think you are overestimating the impact of a working torpedo defense. It's not like Cybran's/UEFs which will divert several torpedoes.... Seraphim's anti-torp will only kill, at most, one torpedo every 4 seconds. Seeing as tech 1 (for example, cybran) subs fire 3 projectiles every 4 seconds, in a destroyer against 6 subs, that would be an effective DPS reduction of, at MOST, 6%.... less if there are multiple destroyers because the anti-torps tend to just all shoot the same torpedo.
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Re: Ultimate Balance Reference guide.

Postby FunkOff » 28 Feb 2012, 15:00

uberge3k wrote:I'm not quite sure what the point is?

Those issues have already been brought up and discussed in their respective threads (in some cases, many, many, many, MANY times, and in others, they are now outdated due to using old patch data).


This is true. I think people like Anaryl are bringing these issues up, however, because they do not think they have been solved, nor do they see any obvious indication that they will be solved. Anaryl didn't explicitly say this, but it seems implied.
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Re: Ultimate Balance Reference guide

Postby Ze_PilOt » 28 Feb 2012, 15:23

Anybody is allowed to discuss balance here.

But do no hope that any idea/analysis/reference guide will be taken in account for any patch.
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Re: Ultimate Balance Reference guide

Postby Armmagedon » 28 Feb 2012, 15:47

then i have some shit to say, SCU are useful only in murderspartys or FaF, except the sera one that can kill exp easy with the OC
4 sera coms kill a ML with one shot
lol
why dont give the others coms some kinda of OC too.

and for all the others discussions, i think that mass fabricators should have a mini buff but i dont want simcitys shit like in vanilla lol.

and for me t2 pds gunships and torpedo bombers, should be nerfed.

t2pds should be a nerf on dps or in build time.

ppl can really easy do eco all the game, and when you go to kill them they can put up some t2 mega fast with high dps pds, kill your stuff and after reclaim it, and still having a mega eco. Then your tactic will do dont attack and turtle too.
that normally happen in teamgames

and we have a turtling game lol.

t2 gunships and t2 torps
i discussed taht many times, i think they need be like in 3599, in 3599 nobody used it cause all ppl go fast to take t3 air, but now at least me is more efficient be in t2 and spam t2 air stuff better that t3.
cause gunships and torpedoes can effectively kill all including AA units.
let them like in 3603 or at least some nerf,
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Re: Ultimate Balance Reference guide

Postby david.vanisacker » 28 Feb 2012, 21:18

I really agree on the T1 Bomber opening being too efficient on certain maps. Its really frustrating to lose a game because your openent can micromanage a bomber. It reminds of Starcraft 2 gameplay where you have tons of choices to easy-win in the early game just by copying a build-order some pro-player made (of course most ppl copy build-orders in FA, but you win mostly with your skills).


I kinda agree on UEF and Aeon T2 Pd's being a little too effective too.
Last edited by david.vanisacker on 29 Feb 2012, 00:09, edited 1 time in total.
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Re: Ultimate Balance Reference guide

Postby Sunder » 28 Feb 2012, 23:35

david.vanisacker wrote:
I kinda agree on Terran T2 Pd's being a little too effective too.


Starcraft Slip?
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Re: Ultimate Balance Reference guide

Postby FunkOff » 29 Feb 2012, 00:32

Sunder wrote:
david.vanisacker wrote:
I kinda agree on Terran T2 Pd's being a little too effective too.


Starcraft Slip?


UEF used to be called the Terrans before the switch, mid-development, to the name UEF.
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Re: Ultimate Balance Reference guide

Postby Sunder » 29 Feb 2012, 02:11

FunkOff wrote:
Sunder wrote:
david.vanisacker wrote:
I kinda agree on Terran T2 Pd's being a little too effective too.


Starcraft Slip?


UEF used to be called the Terrans before the switch, mid-development, to the name UEF.


I suppose I should start calling the Cybrans the Recyclers...
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