Is PD creep fair? How do you counter?

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Is PD creep fair? How do you counter?

Postby TheStrategist » 03 Mar 2012, 11:03

I've spent plenty of games fighting others who use the PD creep tactic and I cant figure out how to counter it.

One of the most frustrating but most fun games I've played is attached. Please watch and tell me what I should have done differently. General playing advice is also welcome.


EDIT: Seems the replay doesn't work for some unknown reason. A couple of my replays of different games were replaced with an identical replay file of the same wrong game.
Attachments
Very even game canis.SCFAReplay
Automatch 1v1 TheStrategist
(166.46 KiB) Downloaded 139 times
Last edited by TheStrategist on 03 Mar 2012, 21:21, edited 1 time in total.
TheStrategist
Avatar-of-War
 
Posts: 75
Joined: 15 Feb 2012, 04:21
Has liked: 0 time
Been liked: 0 time

Re: Is PD creep fair? How do you counter?

Postby Sunder » 03 Mar 2012, 12:02

T1 Artillery, Bombers for early. PDs are expensive so if your build is good it shouldn't be a problem early game.
Ze_PilOt wrote:The wiki is clean now.
Sunder
Crusader
 
Posts: 35
Joined: 27 Feb 2012, 20:08
Has liked: 0 time
Been liked: 0 time

Re: Is PD creep fair? How do you counter?

Postby Nizar89 » 03 Mar 2012, 14:18

Pavese's post just disappear, but even if he was too rude, he got a point: you did not scoot, did not expand, did not have a T3/T2 radar, and you have made T3 transports without units to transport and without T3 pgen.
T2 PDs are effective against T2 tanks, and that's why you build them.

If you wished to win with a drop, first of all scoot!
Against an IA with no ASF, T3 transport are useless. You should have made T2 transport 10 minutes before, some heavy tanks, mobile AA and shield.
User avatar
Nizar89
Contributor
 
Posts: 20
Joined: 04 Oct 2011, 23:00
Has liked: 0 time
Been liked: 0 time

Re: Is PD creep fair? How do you counter?

Postby Kryo » 03 Mar 2012, 14:28

well I think this is not a canis game... :D
Kryo
Evaluator
 
Posts: 518
Joined: 12 Sep 2011, 15:13
Has liked: 0 time
Been liked: 0 time
FAF User Name: Kryo

Re: Is PD creep fair? How do you counter?

Postby Nizar89 » 03 Mar 2012, 14:55

Oh :) . My bad.
User avatar
Nizar89
Contributor
 
Posts: 20
Joined: 04 Oct 2011, 23:00
Has liked: 0 time
Been liked: 0 time

Re: Is PD creep fair? How do you counter?

Postby FunkOff » 03 Mar 2012, 17:31

To counter PD creep, you can either upgrade an ACU and charge the PDs... Overcharge does more damage to structures in 3612. You can also use air (gunships) or land (MMLs) or structure (TML) based counters. Or, you cna just go around the PDs and attack his flank. Lots of options. :)
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: Is PD creep fair? How do you counter?

Postby SpinDrah » 03 Mar 2012, 17:52

"Is PD creep fair?" Yes its fair why wouldn't it be? the first thing you need to do is stop thinking things are "Unfair"

If its in the game its fair.
SpinDrah
Avatar-of-War
 
Posts: 78
Joined: 26 Sep 2011, 23:57
Has liked: 0 time
Been liked: 0 time

Re: Is PD creep fair? How do you counter?

Postby thygrrr » 03 Mar 2012, 18:12

TheStrategist wrote:EDIT: Seems the replay doesn't work for some unknown reason. A couple of my replays of different games were replaced with an identical replay file of the same wrong game.


The problem is that FA's "Save Replay" function doesn't save the last replay, it just copies a replay named "LastGame.SCFAReplay" to the new filename you gave it.

We don't create a new "LastGame.SCFAReplay" since a lot of updates, so it's always taking the same old game.

Your actual game has an unique name with the DATE and TIME as part of the filename.

The broken SaveReplay function will be removed from the game in one of the coming updates.
I waited ten years for Supreme Commander (1997-2007)
and have not a single day felt disappointed with it!

Image
User avatar
thygrrr
Contributor
 
Posts: 783
Joined: 18 Nov 2011, 17:08
Location: Germany
Has liked: 2 times
Been liked: 3 times

Re: Is PD creep fair? How do you counter?

Postby TheStrategist » 03 Mar 2012, 21:20

ok lets say youre aeon or cybran. and a uef player has started construction on ravagers under a shield that will destroy one of your mass sites, giving you an eco disadvantage if theyre completed. What do you do?
TheStrategist
Avatar-of-War
 
Posts: 75
Joined: 15 Feb 2012, 04:21
Has liked: 0 time
Been liked: 0 time

Re: Is PD creep fair? How do you counter?

Postby Zock » 03 Mar 2012, 22:30

Depends on the Situation. If i have a lot Units, i make some additional Artys and overrun him. If i am T2, i get some MMLs fast. If i have aircontrol, i do some bombers, preferable t2 bombers.

If possible, you can go with units or bomber for his eco if you're not sure if you can get his firebase.

T2 PD creep is strong, the best is you stop it before he can make many PDs. If he got not many Units, don't let him make PDs at the front. Atack him, force him to retreat and slowly tower himself forward from his last PD. That will cost him a lot additional PDs instead of just setting a tower in front of your base and gives you time to make more units.

While it is strong, a lot players tend to overrate the firepower of the T2 PDs against a huge T1 Army. It get easy overrolled. Be carefull if T1 PDs are mixen in, though.

If he wants to tower forward, force him to build a shield and maybe a stealth by making a pd just out of range of his PD. After he made it and an additional PD to kill yours, reclaim it fast.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
User avatar
Zock
Supreme Commander
 
Posts: 1395
Joined: 31 Aug 2011, 22:44
Has liked: 173 times
Been liked: 397 times
FAF User Name: Zock

Next

Return to FA Balance Discussions

Who is online

Users browsing this forum: No registered users and 1 guest