spying is too easy ?

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spying is too easy ?

Postby Vmcsnekke » 14 Sep 2011, 13:07

This is more like a gameplay issue....
but I would like ppl to consider it.

imho the T3 spy plane is a bit too good.
Make like 10 of them and spy a whole
10x10 or even 20x20 map. It shows you
everything an enemy does.
Also Spy planes are fast and hard to intercept.

This means that there is almost no
element of surprise. This leads to more
(especially on 20x20+ maps) eco-build
type matches.

I wonder, without suggesting to change anything,
would gameplay not be more fun if T3 spy planes
are like a T3 ASF+omni ?
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Re: spying is too easy ?

Postby FunkOff » 14 Sep 2011, 14:52

I think the easiest solution would be to simply make them more expensive. GPG made supcom under the notion that scouts are cheap... in real militaries, reconnaissance aircraft are some of the most expensive and sophisticated aircraft around. And F-16 costs around $70 million but a Rivet Joint costs closer to $280 million. I think making the spy plane cost 3 or 4 times as much as an ASF would fix that problem straight away.
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Re: spying is too easy ?

Postby Kryo » 14 Sep 2011, 15:55

well not necessarily. What would be the outcome? Everybody would use 3-4 asf instead of 1 Scout plane to scout.

I dont think scouting is cheap. Its primary not the ressources, its the managing. A bad player never will scout. He does not understand that he must do it. An average player (like me maybe) would know that scouting is very important, but ingame he often forgets to do it, while focused on other things. A good player never forgets to scout.

Maybe slow T3 scouts down a little bit, so you can intercept them easier.
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Re: spying is too easy ?

Postby FunkOff » 14 Sep 2011, 16:13

Kryo: Not true. ASFs cannot see under water or cloaked units.
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Re: spying is too easy ?

Postby Karottenrambo » 14 Sep 2011, 16:48

Im with Kryo, you would just use asf instead of scouts, because the asf collect enough important informations about the base and units.
You could make the scout more important, by implentig a t3 stealth/cloak field generator that has an small cloak range and a wider stealth range, but that is just an idea.
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Re: spying is too easy ?

Postby Lu_Xun_17 » 14 Sep 2011, 18:23

damn it's perfect as it is now!

Spying is too easy you think? There's at those day no players scooting perfectly, so if not even top3 players don't manage to do it, why do you want to make it even harder and expensive?

This idea sounds really senseless to me...
And i really don't think T3 air fac is so cheap...
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Re: spying is too easy ?

Postby Unconsumeable » 14 Sep 2011, 18:45

you will find that the most players that just eco and turtle are the ones that dont scout. making it harder to do would result in more of these boring matches, where guys just eco and build defenses against anything.

if you are reasonably sure there is no nuke after scouting you can spend money into staging an attack instead of a nuke-defense, right?
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Re: spying is too easy ?

Postby FunkOff » 14 Sep 2011, 18:54

Yeah, I agree that scout planes are fine. I mean, IRL spy spylanes cost more, but IRL scout planes don't suicide either, they can just see from far away. A plane that you have to suicide to use should be cheap.
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Re: spying is too easy ?

Postby TAG_ROCK » 15 Sep 2011, 00:31

I concur with Xun.
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Re: spying is too easy ?

Postby uberge3k » 17 Sep 2011, 13:31

No.

If you make scouts more expensive, I'll simply switch to ASF instead. Now we have another unit no one will build. Buffing spy planes would be next to pointless as they're built to be disposable. Scouting is *supposed* to be that easy - increasing it's difficulty will lead to worse gameplay if people are now afraid of scouting too much and "wasting" too much resources on it.

On another note: Real Life != Supreme Commander. Keep in mind we're talking about a game that takes place in the 31st century, with giant robots fighting each other. Comparisons of "but XYZ is like ABC in real life!" have no place here... :P
Ze_PilOt wrote:If you want something to happen, do it yourself.
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