FunkOff wrote:I think there is a rational argument that T3 mobile arty are very bad. Discounting the fact that they are T3, and should be better than tech 2 destroyers, they are still far worse. Compare Cybran T3 mob arty and T2 destroyer:
1 Destroyer vs 3 T3 mob arty
2250 mass vs 2400 mass
80 range vs 90 range
230 DPS vs 201 DPS
5 speed vs 2.5 speed
6050 health vs 2550 health
0 firing randomness vs 2 firing randomness
In every way, destroyers are better (except max range) but a large margin, 15% more DPS/mass, FAR more accurate, more than double health and double speed, and they are amphibious and have AA anti torpedoes to kill subs with.
Of course, this is hardly a Cybran exclusive weakness. But then again, if T3 mob artillery was better, turtling with shields would be such a powerful strategy, and Cybran wouldn't seem so bad for being poor at it.
T3 arty is very low DPS for its cost.
However the splash is much larger than it is on the destroyer. Also, you can back up your arty with your land army, which is difficult to do (with most factions) with a destroyer.
I am wary of any drastic changes to them because it could change the way the game is played completely into a much slower pushing/leapfrogging style of play. However, as most maps are so open I can't imagine that being too much of an issue.
What to do? Give them more damaging shots? Add special abilities similar to T1 arty?
I would suggest possibly a small RoF increase or give them 2 modes, similar to the sera sniper bot. Currently with the slow reload times shields can completely recharge.