- Fixing links for the new (temporary) server.
- Emptying the debug.log on start.
- Adding a better method for launching the local live replay server. (The local live replay server is a little app that split your replay both in a local file and in the replay server).
- Adding a check : the local live replay server must be launched.
- Displaying a popup in case it's not launched, waiting for the port to be available.
That should squash the "behind" bug. Tell me if you still have it, it's important (if nobody tell me, for me it's fixed).