i have just tested adjacency bonus behaviour for artilleries
- t2 artillery: fully surrounded with t1 pgens (i havent tested with other pgens) shoots slower than without
- t3 artillery: no adjacency bonus (idk if it is intended; but other factions have it; but they have about the same costs and dps -> #balance)
---- btw the dps (currently 100 in the properties window) seems to be wrong calculated. i think it is about 500 because we have 5 projectiles/rate.
- t3 rocket artillery: just a view bug (it shoots before the loading bar is finished)