balance changes for Build 35:
Strucures
Wall:
Size y = 0.53 (from 0.6)
PD:
Size y = 1 (from 1.05)
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Naval units :
Cruiser:
Fusion Missile AOE = 2 (from 3)
Added in the priority list that the EMP weapon should target in priority tech 3 naval, then tech 2, then tech 1 after 'shield' priority (and before hover units).
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Air Units
T1 Air scout:
Added overlay for radar and sonar ranges
T1 Bomber:
Max air speed = 11 (from 10)
T2 Torpedo Gunship:
Stingray weapon : Damage Radius = 0.5 (from 1)
Torpedo Rate of Fire = 0.2 (from 0.25)
T3 Gunship:
- Stingray weapon : Damage Radius = 0.5 (from1)
HeadingArcRange = 360 (from 50 ; alternatively, make it so that the unit's body / head turns towards the target even if flying above, or next to it)
TurretPitch = -20,
TurretPitchRange = 70,
TurretPitchSpeed = 360,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 90,
-Both Annihilator weapons:
TurretPitch = -45,
TurretPitchRange = 70,
TurretPitchSpeed = 180,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Comet:
- Air Crash explosion = Damage Radius = 12 (from 8)
- Max Radius = 70 (from 60)
- Damage Radius = 1 (from 0)
- muzzle velocity = 70 (from 55)
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Land Units
ACU and SCU:
Weapon damage = 150 (from 200)
Rate of fire = 0.6667 (from 0.5)
Gun upgrade (or gunright for the SCU):
addrateoffire = 0.6667 (from 0.5)
sniper upgrade:
add damage = 350 (from 400 or 200 for the SCU)
AddRateOfFire = 0.3, (from 0.3334)
SCU Death explosion damage = 1000 (from 500)
Light tank Asator:
size y = 0.4 (from 0.3) means higher hitbox
T1 tank destroyer:
firing randomness while moving = 1.25 (from 1.8)
Rate of fire = 0.1 (from 0.09)
T1 Medium tank
Health and Max Health = 260 (from 250)
elevation = 0.34 (from 0.23)
Speeds = 3.6 (from 3.5)
damage = 35 (from 40)
rate of fire = 0.78 (from 0.7)
T1 mobile AA:
Artillery weapon damage = 30 (from 25)
Rateoffire = 0.15 (from 0.14)
T2 heavy tank
Health and Max Health = 1300 (from 1100)
speeds = 2.7 (from 3)
Damage = 35 (from 40)
Rate of fire = 0.6 (from 0.625)
DPS = 63 (from 75)
T2 mobile AA:
Damage = 32 (from 30)
EMP tank:
Health and Max Health = 1600 (from 1500)
Energy = 1320 (from 990)
Mass = 220 (from 198)
Vision radius = 28 (from 15)
"Mobile tech 3" to the priority list just before "mobile tech 2"
T2 Fast Hovertank:
Health and Max Health = 900 (from 800)
Vision Radius = 20 (from 15)
Damage = 6 (from 7)
Range = 20 (from 18)
Rate of fire = 5 (from 4)
DPS = 60 (from 54)
T3 super heavy hovertank:
Health and Max Health = 5500 (from 5200)
elevation = 0.30 (from 0.23)
Beamer:
'EXPERIMENTAL' at the top of the target priority of the weapon.
Bullfrog:
Health and Max Health = 78000 (from 72000)
'EXPERIMENTAL' at the top of the firing priority list for the first and second weapon
Gattling weapon rate of fire = 6 (from 5) DPS = 1800 (from 1500)