DilliDalli wrote:1) The most important thing is to first check your facts, because you are probably wrong!!!!!!!!!!!!!!!!!!!!!!!
2) Make a post, provide a replay.
3) Explain exactly why the unit cannot be countered effectively, and show that you have tried every way of countering it.
4) Listen to feedback. We'll discuss why the unit is the way it is.
5) If you get past the above, then we'll change it to make it balanced.
If you decide not to go through the above steps, we don't have to care what you say. Lots of time has been put into balancing nomads, and cursory remarks on your part are of little help to us.
ad 1)
i check db and play it afterwards. i asume i know what i am talking about.
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ad 2)
t3 rush units with splash is really very impressive and op. manage to drop them to the enemy factory and in 7 seconds all engis are dead. manage to drop them in navy battles to enemy naval yard and in 7 seconds all engis are gone. (2 shots of this canon is enough to kill all). no build power game is over (next 5 mins he will outproduce u and overrun u easily).
no emergency t1 pds build can save u from such a tank - 1 shot and all pds are dead. no walls would help no build power would help (engis are dead, remember). so no harb, brick, percie, titan etc could manage that.
conclusion - splash is very impressive and op.
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range of the impressive super splash gun - take 7 of those and a brick is dead before he can give a shot. if you face with those tanks loyalists or titans - the splash hits for sure several bots and if you are lucky and 3 shots hit a couple - all of them are dead. additional this all happens before any of those bots could give a shot to the tank.
conclusion: super heavy splash gun with super wide range!
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speed of those tanks - 4!? wtf, harbs cost the same amount of mass as these freaking tanks, but have in mind - they outrange harbs by far, they got splash which hit several harbs at once, and they are faster and can retreat to come back after 7 secs to kill the next for free.
if you have the choice between 5 of those tanks and harbs what would u chose. and do u think its a fair fight? after they come in range at least 1 harbs dies - and if you r lucky a 2nd (WUAA SPLASH) - so it stands lets say 3 vs 5, nomad guy can chose to retreat for 7 secs to kill those for free or just rush in with the speed of 4! sure you can say the aoen guy has mob shields - but they are to slow to catch those tanks and get destroyed sooner or later.
conclusion: no other t3 attacking force can stop them.
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hover tanks with impressive super splash gun and road runner abilities of speed. there is a reason why t3 rush units dont hover but are amphibious with very weak torps. they are too cheap compared to ships! sera would be the faction with hover t3 tanks - but even there they didnt do it for good reason. but nomad tank (hover tanks with impressive super splash gun and road runner abilities of speed) can do it. i just imagine a navy fight were i can get 3 of those tanks vs 1 destroyer. sure the destroyer has range but not 15k hp and 1200dps and is almost as fast as the tanks. manage to drop those near the enemy naval fac and the navy fight is over. hovering t3 attack tanks is to much. well too much - we still have SPLASH and RANGE and SPEED.
conclusion - t3 attacking units should not be able to hover.
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after all, i think you guys should do a button to make him fly or give him a good aa weapon which brings me to point:
ad 3)
sure you can counter them, by air.
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ad 4)
i will listen and i have little hope for a change - but at least i could give a little statement.
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