by Apofenas » 16 Feb 2014, 08:11
I found some imbalances as well.
T1: The nomads don't have T1 arty; instead they have mobile aa, wiht really inefficient arty and a tank destroyer, which misses some shots and hits terrain/walls. That means that nomads have a big disadvantage with killing PDs and doing damadge to bases.
The T1 bomber is a real beast: it shots missles(like corsair), so it doesn't need to turn completle to target, and bomber shots missles long before passing target, so it takes less damadge when kills mobile aa.
The t1 gunship is cheaper than jester and the air fac doesn't seem to have same problems with engineers as the cybran one, so going first air strategy seems to be extremely efficient.
T2: The nomads don't have a counter to long range units(playing versus pip, i was annoyed even by ilshavohs), ACU doen't have a range upgrade like aeon does and there is no shields or stealth to get in close to such units. Though, i don't know how their T2 land does against pillars, rhinos and especially obsidians, but i don't think nomads have advantage.
T2 field engineer has a bug: when you wan't to select battle units, it selects as well, which is annoying.
The T2 fighter/bombers have missles as well. They have a special micro ability to just turn back, so you can kill a T2 flak and escape without taking damadge(like corsairs did, but with a good aa). It's fair to say that this unit took all pluses from janus, nosfer and corsair without minuses.
The T2 torpedo gunship seems to be more efficient if it used for both weapons(against navy), and less efficient if it used for one weapon(subs/land units).
Basicly, if a faction has long range destroyers, it doesn't have cruisers with tmls; Nomads have. The destroyer has 2 long range cannons with enought AOE to ground fire subs(but no tropedo abilities at all); Cruiser one cannon(same as destroyer's ones), tml and aa (not that good one, but nomads have floating flak)
T3: T3 hover tank has problems with hitting units, especially on uneven terrain. It's like a t3 aurora, which loses in close fight to othums/harbs; though on T3, there are such units as sniper bots, bricks or persivals.
T3 mobile aa is an unfair thing since they already have hover t2 flak(which can kill t3 air since last patch). Though it may be an attempt to balance asf, if nomad's one is worse, but i don't have a data base to check.
The Carpet bomber may have less damadge per mass, than strat bombers; but it has huge AOE, so it's impossible to dodge by ACU.
The tactical submarine seems to be an OP thing: it can even beat seraphim subhunter if it's microed, it can groundfire harms, atlantis, tempest, bulwarks. It can't be easily countered by air since it can be covered by t2 hover flak.
T3 arty is like long range scathis: its extremely strong. It should cost more or be less efficient.
Experimentals: The beamer is usefull thing only in early t3 stage, even in that time gunned acu with a couple shields can beat it.There is a bug: cybran t3 sub auto ground fired it when it was under water, though it didn't do damadge.
Bullfrog is pretty well balanced on land. But i don't like an idea of hover long range GC. This may be uncounterable.
Crawler seems to be less efficient than tactical submarines, but may be it's made for situation when you go hover land spam vs navy(nomads have a lot of hover land units, so they need to be balanced with other faction's navy as well).
SCUs: It's weird that SCUs with no upgrades can't build on their own, but hey still have engineering abilities. They are OP under water if they have a torpedo upgrade: beats seraphim subhunter and loses only ~30% HP. 3 Rambo SCU can kill a spider bot, losing 1 and almost losing second SCU. Their RAS is very inefficient: easier to build more unupgraded SCUs(+1 mass) and t3 pgens. Bug: all presets show 14k HP on SCUs, it different in real.
ACU: I think ACU bombardment upgrade needs to be reworked to TML to be countered by at least 2 tmds.
Off-game things: I'd like to have Nomad icon of same size, as others in lobby; Loading screen; Unit data base( or at least cheating window with nomad units, because i f**ked myself building all this stuff); Removing a sound bug, which terrorizes my ears all the time i play nomads.
And sorry for tonns of text.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig