Build 49 balance changelog:
Land Units:
T1:
t1 sniper tank : mass cost = 66 (from 60), energy and buildtime = 330 (from 300)
T2:
- EMP tank : stun times = 2 secs (t1)/ 1 sec (t2) / 0.5 sec (t3) (from 2.5/1.25/0.625), firingrandomness = 0.5 (from 0)
- Fast Hover tank : veterancy reduced to 5 kills (from 6)
- Mobile Missile Launcher : AOE = 1.5 (from 2)
- Field Engineer : TMD reload time increased to 3.33 seconds (from 3 seconds).
T3:
T3 mobile AA : hp = 2200 (from 2000), cost = 560 mass (from 480), 6600 energy (from 5400), 3200 buildtime (from 2700)
SACU General changes:
Fixed issue with false weapon ranges on manual targets when other weapons than default are used
Default speed increased to 2.4 (from 2.2)
Default death explosion damage = 300 (from 500)
Resource Generator death explosion is same as other SCU explosion = 1000 damages, AOE 10 (it can't be used anymore for kamikaze attacks)
SACU upgrade changes:
engineer arms : 450 mass (from 500), 18500 energy (from 26000)
Gun = 400 damages (from 450) for 250 DPS (from 281), mass cost = 550 (from 400), energy cost = 18500 (from 20150), capacitor DPS = 400.
Gun upgrade = 650 mass (from 700), 28600 energy (from 26950)
Machine gun : mass cost = 700 (from 600), range = 30 (from 25)
Rocket upgrade : mass cost = 850 (from 900), buildtime = 2750 (from 3000)
Power armor = 3000 mass (from 3400)
Locomotor upgrade buildtime cost = 1800 (from 1600), speed after locomotor upgrade = 3.6 (from 3.3)
Resource Generator energy cost = 43500 (from 47000)
SACU presets changes: now they are more clearly ordered in 3 different categories : support units / direct attack / special weapons.
Trooper preset added : just a gun (250 DPS and 12 000 HP), 1050 mass.
Heavy Gunslinger preset changed into "Heavy Trooper" preset : double upgraded weapons + rapid repair.
Fast Combat preset : left gun was removed to make it cheaper (now, just a machine gun and speed upgrade for 1600 mass)
T4:
Beamer : energy cost = 240 000 (from 200 000) to delay a bit early rushes ; 2300 DPS (from 2400).
Air:
t1 air transport:
mass cost = 80 mass (from 120), HP = 400 (from 450); energy = 4800 and buildtime = 800 (same values as the others)
Naval:
Frigate : AA DPS = 17.5 (from 14.5), same as t1 mobile AA
Structures:
T2 artillery : damage radius = 3 (from 4), firingrandomness = 1.2 (from 1) ; rate of fire = 0.08 (from 0.09); costs = 1785 mass (from 2016), buildtime = 1518 (from 1670), energy = 12750 (from 14400)