Ok fist 3 testing is done. Aaaaaaaaand:
ok ok - At first, path is nice, its very good steep to good side, and in any way dont take my critic personal i like you guys
. (And i dont know how to say it in english in freindly way as it know Brute. ) It is my opinion what can be nearest of utopia, but still perfect.
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- start acu launch animation is awesome! Imho whiteout rotate and re-jump of cabins it would be better, it can jest explode in floor. On my opinion the end (rotate and re-jump) looks cheap. And the nomads logo can be bigger and longer, of maybe permanent on floor, that logo is awesome
- bombard mode nerf: it make probably sense, but on ships would be better accuracy with bombard mode like is. its extremly unaccurate with bombard. On EMP it make sence because is mostly against shield, but on ships it can miss really big base with bombard mode. Would be little bit smaller cone too strong?
- overcharge : with apofenas we discus about compromise, give special overcharge on acu but after second gun upgrade, and let them have standard one until dont upgrade on some special nomads upgrade like dual gun definitely is.
Im one hundred percent sure that nomads OC is weaker like others OCs doesnt mater with capacitator or whitout. Others OC is better.
But!: change reload time from 5s to 4s is reducing one problem, so it is good move, and thanks for that. The best solution is move it after second gun upgrade (with small buff) and let him standard OC on that time, but still have 2,5aoe (with capacitator) and (standard) 3,3 sec (instead of 4s) would be better.
- T1/2 gunship: I like to see this changes.
- Stealth/shiled generator - this would be probably technical problem, if not then is not best solution make stealth radius different like is showing building stealth cyrcle. especialy on stealth where is circle only thinks what tell you where your units are on stealth. People then would have problem with unstealth units what can make huge problems and would be reaported as "shitt nomads" "crappy things" "bugged mods i dont play this shit anymore..." and etc. rather dont have stealth circle like with false information. Otherwise change is good.
- i dont test sacus.
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T3 land change
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Sadly new tank is not name Ithilis when it is so great name for tank! i cant understand (what about name Zepper/Zeper/Zepiler tank - from Ze_Pil0t. I was not like him strange (child) moods but he is and would be legend who make lot of work here, and it can be nice "thanks" when he come out, and little bit of advertisement ) I test T3 land and found some problems, big problems.
against experimental this tank is not as good as other fraction but work 1000% better like novas. Against other armies it is not as effective as it can be.
Test was on T3 when is build only land factory units (not only T3 units) nomads have serious big problem. I give you replay for check, i dont test all, and not enought time, it can be makes with more skill but in general it would be true.
Against sniper bot fraction nomads lose against sniperbot + shield +artilery. and against other fraction lose against perci/brick wall and artilery +shield.
sludger vs sera siege tank win with cca 500HP vs perci/brick give him cca 50%hp down but cost is 82% slugger is too big and slow(thats corect) for micro perci shot and take it all. in mix armi it work better, but still lose, and most important lose against artilery or sniper bots, because novas and EMP tanks have no enough HP.
what is in
must be category is give nomads
mobile artilery rapidli more HP cca 1600-2000HP. Whiteout it they lose artillery fight easily (no shield/stealth) and then sniper/artilery smash them out.
then novas probably cant lose so many HP. when it want to be lower, because lower price (i support lower price), then lower litle bit dps not HP. Already lose 25% price 22%hp and 27%dps it is corect number but now is nova probably too weak, it have same cost as sniper, it have cca2x more dps same aoe and much more hp but probably less surviability because when sniper is out of combat and dont care about hp novas is not in front but receives dmg from enemy tanks and must care about hp too- but this need more complexe testing. probaly give them jammer ability help a lot
Technical/design think: map icon what have slugger can move to NOVA (is more specific as is slugger) and slugger can have novas/outhum/harb icon design think No.2: give slugger artilery suport ability. If would be posible only for my personal testing, can you make mode with slugger parameters same as i write on previous T3 tank topic, and novas like was in past? same texture as is only how it would work, as mode for testing. It is small conflict of ideas how would things work but maybe would work little bit better spaming big number of cheapest and lower units like smaller number of stronger units. And if it is not more like 5 minute of rewriting parameters. would it be nice from you and posible test bout and compare it.
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If i would know write in english better i would write post about how nice this path is and in easy going way write what can be more cool like it is. though i dont know write with this style on my level of english so at least write what i would think would be better. but still it is great. seeyou
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