Build 53 balance changelog
Fixed black texture of wall section
Fixed ACU spawn blast Radius
Fixed t3 mass fabs wrong mass output.
Navy :
- T1 Sub: HP = 575 (from 500) ; DPS reduced to 41 (from 45) but more torpedoes and faster rate of fire (better against torpedo defenses)
- Frigate : rate of fire increased to 3.333 (from 3) DPS = 66 (from 60)
- Cruiser : EMP weapon FiringRandomness = 0.4 (from 0.5), reload time = 1.5 sec (instead of 1.6)
- Railgun Carrier : projectile dieing too soon is fixed ; projectiles are faster ; projectile HP increased to 165 (from 150). It will be able to "eat" more torpedoes, especially Sera Destroyer torpedoes, but not stronger against Seraphim t3 subs.
- New T2 Destroyer: texture is broken due to model change. If the new weapons are functional enough and kept, texture will be fixed for the new model.
HP = 6500 (from 6700) ;
Fire cannons : damages over time reduced to 120 (from 150) (10*12 over 2 seconds)= Full DPS against static targets = 300 (from 330).
New depth charge weapon (World War 2 style) : 5 split projectiles, range = 45, damages = 150, AOE = 3, rate of fire = 0.3, full DPS = 225 (all charges will not hit the same target, only 2 bombs at most, so real DPS = 0-90 but can hit several targets), it works differently from torpedoes which never miss but can be countered by anti-torpedoes. These depth charges can miss but not be countered by anti-torps. Works well in bombard mode (little bit similar to a mine field).
mini railgun for anti-torpedoes, shoot at torpedoes every 1.3 seconds
- Heavy Destroyer : Stingray Weapon DPS = 66 (from 60), railgun projectile is faster
Air:
- T2 Gunship: Stingray anti ground DPS = 66 (from 60)
Land:
- ACU: speed upgrade = 720 mass (from 650), 28800 energy (from 14400), buildtime = 900 (from 600).
- T3 Mobile arty : Mass cost = 950 (from 960); Buildtime = 5000 (from 4800), damages = 620 (from 600), DPS = 82 (from 80),veterancy = 10 (from 9).
- Nova : 266 DPS (from 200), speed = 3.75 (from 3.7), veterancy = 10/20/30/40/50 (from 12/24, etc)
- Slugger : 7000 HP (from 7200), speed = 2.3 (from 2.2), muzzle velocity = 45 (from 35), turret turn speed increased to 70 (from 60)
- Beamer : Mass cost = 12500 (from 12000), Range = 38 (from 35), AOE = 1 (from 0.5), speed = 2 (from 2.7).
- Crawler : long range Tac missile : range increased to 175 (from 150); EMP radius = 4 (from 3). Radar range = 150 (same as Bombard mode range so that it's easy to see the range of bombard mode), homing missile range ring turned to red to make it visible compared to long range tac missile.
SCU changes:
SCU RAS : cost = 1800 mass (from 800), buildtime = 7200 (from 3600), energy cost = 60000 (from 45000) mass output = +4 (from +2), energy output = +500 (from +300). Don't forget you benefit from adjacency bonus and that you get the mass and energy sooner than for other SCU. It's easier to just spam Nomads to increase resources than for others to make RAS farms, so resource generator is less efficient.
SCU Rocket = better aiming : all rockets fired at once so that they don't shoot all over the place when SCU is turning.
rate of fire = 0.285 (from 0.3). Damage = 175 (from 150) DPS = 400 (from 360), DPS in capacitor = 685 (from 600) but over 4 seconds instead of 3 seconds.