8 Minutes too Long, anyone aggree?

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8 Minutes too Long, anyone aggree?

Postby VoiceofReason » 09 Apr 2012, 18:33

I'd just like to know how many people out there agree that the new
"8 minute rule" for custom games is unreasonable for any or all of the below;
[Let me start by first saying- 8 minutes or less for any 20k or larger game; Definitely the way to go; The outcome of the match almost certainly cant be decided by then]
[ I think if possible, it should be a dependant factor of the map. 10k & less 5 or 4 min, 20k & larger. 8 min - That would be proper]
- If its unreasonable for Ranked, its unreasonable for custom. (whatever the reason(s))
- It'd be all too common to realize you're in a terrible position and just leave - No consequences or rating adjustment
- 5k maps, the outcome is generally predictable at 6 minutes
- 10k maps; seen players get screwed hard early game in 3v3's - Usually rushes, 6 minutes or less determines which side will fall. At that point, just leave! No consequence.
- Winterduel… nuff said lol
- The global leaderboards' accuracy will have a higher error margin as time continues and players abuse it.
&
- 8 minutes from launch to lobby I think? One argument is its not actually 8 minutes, it includes loading time, and time to get back to lobby?? or clicking score, cant remember. My theory is, it shouldn't be taking more than 1 minute for the loading time for anyone anymore really ( unless playing a 81k, in which case I'm not sure 8 minutes would even be appropriate for those guys! lol) And I've seen countless games Decided by 6 and 7 min NP (anyone else see this???Zep thinks I'm the ONLY one here thinking this way, maybe I am - Lets find out!) So If we say 1 min loading time Max, so its 7 minutes in game, still enough time to know you've lost and Leave)… 5 or 6 should be the max, In my opionion - but I'd like some bantering here, why or why not. Help me out people, give good points for or against just lets be specific and articulate if we can.


- There were a few other things people brought up when I was around playing my VoRAGE card; just cant remember everything atm. Really, those points are much the same; however there are many situation where that simply "will be the case." Looking for more of these case scenarios, help out people if you agree!
Last edited by VoiceofReason on 09 Apr 2012, 18:43, edited 1 time in total.
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Re: 8 Minutes too short, anyone aggree?

Postby Ze_PilOt » 09 Apr 2012, 18:36

The DB show that almost no game that lead to score under 8 min.
But it shows that rehosted game are just behind that.

I don't think there is any concern to have here. If it wasn't said in the forums, I'm sure nobody would have noticed that change.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: 8 Minutes too short, anyone aggree?

Postby VoiceofReason » 09 Apr 2012, 18:42

Yes, that is what the DB currently shows. I suspect give it a month, and there will be a Major increase in the amount of games ending before 8 minutes due to rage quitting when people are losing. Just a hunch, but really - Just cause games in the Past haven't Ended before 8 minutes, ( no reason for people to leave before 8 minutes prior to now) does not negate

- If its unreasonable for Ranked, its unreasonable for custom. (whatever the reason(s))
- It'd be all too common to realize you're in a terrible position and just leave - No consequences or rating adjustment
- 5k maps, the outcome is generally predictable at 6 minutes
- 10k maps; seen players get screwed hard early game in 3v3's - Usually rushes, 6 minutes or less determines which side will fall. At that point, just leave! No consequence.
- Winterduel… nuff said lol
- The global leaderboards' accuracy will have a higher error margin as time continues and players abuse it.
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Re: 8 Minutes too Long, anyone aggree?

Postby Ze_PilOt » 09 Apr 2012, 18:54

If you stay in the game was winner, it will count. Only that solve 100% of all your concerns.

The fact that problematics games were counting is far more superior than your niche case. (the average game time is around 30 min)
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Re: 8 Minutes too Long, anyone aggree?

Postby VoiceofReason » 09 Apr 2012, 19:06

Ze_PilOt wrote: Only that solve 100% of all your concerns.

The fact that problematics games were counting is far more superior than your niche case. (the average game time is around 30 min)




The global leaderboards' accuracy will have a higher error margin as time continues and players abuse it.
Winterduel… nuff said lol (meaning, many 5k games In custom, will just be off the leaderboards in general)


Anyways Zep, I'm trying to get other peoples opinions' here and as I've seen you say to Reddev, a work around isn't a fix.[and if you're telling others and I to use this work around, then apparently there is a problem lol(cause earlier you said it doesn't need a fix. So there shouldn't BE a work around imo)]
Also, Curious question since you're RIGHT HERE; did anyone complain once about 4 minutes? Aside from me, has anyone else made a statement toward 8 minutes?(if yes, who?)
Last edited by VoiceofReason on 09 Apr 2012, 19:09, edited 1 time in total.
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Re: 8 Minutes too Long, anyone aggree?

Postby Raging_Squirrel » 09 Apr 2012, 19:08

It is a known fact that connection problems increase with amount of players.
If it was up to me, I'd make the no-count timer 1 minute for each player in game, maximum of 8 minutes.
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Re: 8 Minutes too Long, anyone aggree?

Postby Ze_PilOt » 09 Apr 2012, 19:08

Yes, people were complaining that game counts because "it was under 4 min but it say otherwise" because it does count the loading, disconnection screen,....

The DB times show that 7 min were more realistic.
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Re: 8 Minutes too Long, anyone aggree?

Postby VoiceofReason » 09 Apr 2012, 19:12

Raging_Squirrel wrote:It is a known fact that connection problems increase with amount of players.
If it was up to me, I'd make the no-count timer 1 minute for each player in game, maximum of 8 minutes.


lol, I like this approach - Adds the fact that the games predicted outcome can be at different times for different amount of players, along with loading time differences. Good idea, keep the ideas and comments coming ppl!
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Re: 8 Minutes too Long, anyone aggree?

Postby Raging_Squirrel » 09 Apr 2012, 19:15

no democracy, remember? ;)
and listen to the king ^^
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Re: 8 Minutes too Long, anyone aggree?

Postby VoiceofReason » 09 Apr 2012, 19:20

Ze_PilOt wrote:Yes, people were complaining that game counts because "it was under 4 min but it say otherwise" because it does count the loading, disconnection screen,....

The DB times show that 7 min were more realistic.


7 Minutes would be all the more closer to proper in my mind. Accounting 1 min loading time max, so roughly 6 minutes in game.
I would personally have little to no arguments there. Just under 6 has got to be the EARLIEST I've killed an acu.
However I know my words are held pretty low around here; So keep it coming people - anyone else have an opinion here?
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