Seraphim TeamPlay Co-Op Campaign

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Seraphim TeamPlay Co-Op Campaign

Postby AwarE » 16 Apr 2012, 12:12

Seraphim TeamPlay Co-Op Campaign

This is a three mission series of TeamPlay -
2 Teamed Humans of any faction verses 2 Teamed Sorian Turtle AI of Seraphim faction.
AIX AI is not required for all but experts.


"I have placed a light on your path to show you the Way"
Seth-Iavow


This Campaign's final mission is to capture the Zen-Uyalthow StarGate built and controlled by Seth-Iavow.

Mission 1
Search and Destroy to completely remove the small Seraphim outposts at Mt Glenam.
Humans start in the North and AI in outer South positions.
Map: Mt Glenam
Image
10x10 Land only [restrict Air]... there is no water.

Mission 2
Digin as the Seraphim are well established here, expect an attack of the Ythotha. Develop a navy and go on the offensive and destroy all the Seraphim so that Ythothas will never be built here again.
Map: Ythotha
Image
10x20 Water/Land [restrict Air]
Humans start in the North and AI in deep South positions.

Mission 3
This is the Seraphim HomeWorld for this part of the Galaxy, they have occupied this area and controlled the StarGate for reconnaissance use since before the rift was opened. Expect air attacks, take control of the water and move out to destroy all Seraphim so we have control of the Zen-Uyalthow StarGate.
Map: Zen-Uyalthow StarGate
Image
20x20 Air/Water/Land [no restrictions necessary - optional Air restriction]
Humans start in the North and AI in the lower mid East and West positions.
It is difficult to make a good Air map, I have done my best with this one... although I do feel that the map provides a better game when Air is restricted. Seraphim T2 navy Cruisers seem to have the worst air defense of all factions.

All three maps are available in the FAF Vault
Have fun.
roj
Last edited by AwarE on 17 Apr 2012, 00:42, edited 1 time in total.
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Re: Seraphim TeamPlay Co-Op Campaign

Postby noobymcnoobcake » 16 Apr 2012, 22:29

Nice job will play when I have time
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