by ToejamS » 20 Apr 2012, 15:46
Some maps are more refined than others, haven for example, in my opinion is broken. One must go bomber first to have any chance so you can bomb the oppositions reclaim. I dont think that strats are any less developed in supcom V starcraft, supcom just has so many ways to win, many more counters far more units and even more strats yet to be developed. Its nice to have macro maps but frozen isis is just too long. There is no mass to draw the commanders out so it just becomes a tech race to build the biggest baddest thing as fast as possible and build counters to said baddies.
I like palms since its a classic, it has all the requirements for great game play including limited chokes or artificially created chokes, micro, macro, raiding and air.
Theta has long established itself as the defacto standard for micro but moonshine has proudly taken the torch and possibly has better gameplay.