Would you like a New option: Disconnect share?

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Would you like a New option: Disconnect share?

Postby FunkOff » 28 Apr 2012, 03:27

Alright, people complain a lot about allies disconnecting, and I think it's a totally legitimate complaint. Right now, we have 2 share conditions: Full share and share until death. These options are great, but they both have problems with DCing allies, who, through no fault of their own, just can't seem to finish a game without disconnecting.

Full share is bad because it allows defeats the purpose of assassination: You can assassinate an enemy, and kill them, but their army and base lives and you might actually be worse off for it, so the game plays more like Supremacy than Assassination.
Share until death is faulty because if an ally is not assassinated, but defeated by hardware or connection issues, he can cause his entire team to lose.

So, my question is, does the community want me to code a different mode that tries to bridge the gap between these?

It would be really, really easy to do. When a player is defeated, a script runs that is called "OnDefeat" and I can make this do anything I want. So, what should it do?

An idea is for a new share mode, called "Recall share". Basically, what this will do is, if a player is defeated, the OnDefeat script will check if the player's ACU is still alive, or if it's dead. If the ACU is alive, then the ACU will be recalled (teleported off-planet), it will not explode, and its forces will be transferred to allies. However, if the ACU is dead, and the player has been assassinated/killed himself, then his army will perish as well.

This solves the problem of Share Until Death not having provisions for ally disconnect. It can't be exploited through comm bombing + rage quitting because, if there is a death nuke, the army/base will be lost, but if not, then not.

Thoughts? If you want this implemented, be sure to say so.
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Re: Would you like a New option: Disconnect share?

Postby Benoker » 28 Apr 2012, 07:52

That's one of your best ideas ever *thumbs up*
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Re: Would you like a New option: Disconnect share?

Postby noobymcnoobcake » 28 Apr 2012, 10:31

Yep 100% agree and its only an option you have so people cant complain if its implemented

ah, found problem with it. If people have share until death and share when DC both on when someone is about to die they can just conveniently pull out the Ethernet cable and allies get their stuff
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Re: Would you like a New option: Disconnect share?

Postby Ze_PilOt » 28 Apr 2012, 11:45

So basically, people will just have to disconnect when they are in danger to share their units instead of losing everything ?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Would you like a New option: Disconnect share?

Postby Pavese » 28 Apr 2012, 12:07

Yes.

Although the whole "don't explode, get recalled" thing should be implemented for supremacy mode. The only reason that is not played is because of combombs.
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Re: Would you like a New option: Disconnect share?

Postby noobymcnoobcake » 28 Apr 2012, 13:09

How about when full share is on then share until DC should be on by default too but otherwise it should not be
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Re: Would you like a New option: Disconnect share?

Postby Ze_PilOt » 28 Apr 2012, 13:11

!?

When full share is on, your unit will be auto-given no matter what you do.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Would you like a New option: Disconnect share?

Postby uberge3k » 28 Apr 2012, 13:17

Ze_PilOt wrote:So basically, people will just have to disconnect when they are in danger to share their units instead of losing everything ?

Yup. :|
Ze_PilOt wrote:If you want something to happen, do it yourself.
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Re: Would you like a New option: Disconnect share?

Postby noobymcnoobcake » 28 Apr 2012, 13:20

Ze_PilOt wrote:!?

When full share is on, your unit will be auto-given no matter what you do.

yeah thought that was the case but in recent survival game it was not. Perhaps it was just the map it didn't like was 5ver survival
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Re: Would you like a New option: Disconnect share?

Postby Ze_PilOt » 28 Apr 2012, 13:21

Survival maps are specials, I don't think the script can detect your fellows as part of the same team.
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