L_i_v_e wrote: this is rght, but if u fight a 0 0, and u are a 763 23, the ratings points eaned won't be true, so at least we should set a way to earn point
You are not supposed to earn points from each game. The goal is to find everyone relative skill to each other. Once found (white in the lobby), it won't move that much.
In fact, if you play a perfectly balanced game, it won't move at all (both team have 50% chances of winning, so the outcome is not relevant to adapt the rating).
You can see that in the ratio of the 1v1 matchmaker : most of the players have about 50% win (except really good and really bad players), but not the same rating. That's how a good matchmaker is supposed to works.
That's also why win ratio is completely irrelevant to estimate a player skill.
The system (1v1 ot global) is NOT a ladder.
L_i_v_e wrote:so, how the coulor is calculate?
As I said, the more confident the system is in that rating, the whiter it will be.
Don't even bother read or consider dark ones.
A 2200 or -200 dark rating has the same relevance for the system and will affect the game the same way.
The balance of a game and the best team combination, based on rating, is easy to compute.
It's in fact already computed, but it's hard finding place to show it in the current lobby display.