by Rasmuffin » 20 May 2012, 11:22
I'll try to make this short and helpful. You may have noticed the other eco forum topic has gotten very long, complicated and not useful yet, but that is another discussion.
1st thing: your commander is doing the right thing with 1Lfac, 2Power, nearby mexes, then you should walk towards the hydrocarbon if there is one on the map. If there is no hydro the com should build 2-4 more power gens (depends on available mass reclaim, more power if more mass to reclaim around)
2nd thing: 1st engineer should place the hydro if there is one on the map, if no hydro go for some early mass reclaim (gunna need the early boost because the pgens take more mass than the hydro).
3rd thing: at least 3 engineers at all time. In the case of a map where t1 land and air spam is involved you should follow the standard expansion tactic:
- Commander towards the enemy base set up a strong point (maybe a pd, a factory, usually around some forward mexes) ,
- Engineer towards the flank and get mexes for a area of control ( never keeping units there, just always some nearby, harassing from here)
-2 Engineers at base building power, more factories, a radar. ( 2 engineers at base can build things quickly enough)
4th thing: It is hard to explain precisely, but the most common mistake I see new players making is that it takes more mass to build factories than to produce out of them. 2 engineers building a factory costs 8mass/second. Producing t1 tanks costs 52 mass/ (13s buildtime + 2s unloadtime) = 3.5 mass/second.
This is evident that whenever you start thinking "I need more units" sending 4 engineers to build more factories is the same impact as having 4 factories building t1 tanks. The early game rocks are most effective to not only upgrade mexes but to help cover the setup cost of t1 land factories.
Final notes:
1: don't run negative power
2: jiggle your units, artillery hurts unit counts
3: if there is mass eat it sooner rather than later. refer to not #1
4: build power is a resource that needs to equal mass income. ( 40m/s income, need to have engineers/ factories to spend at least 40m/s)
5: try mimicry, get someone who has played for a while, turn off FoW, and play the first 5 minutes of a game. After two or three restarts your builds should look very similar. (this is does not turn you into them, it just trains you to know what the sequence of events should look like.)
6: don't take people's advice too seriously, if you've made it this far into this post and are still nodding your head in agreement to what I've said then you need some more hands-on experience.