This mod changes the position and cost of some commander upgrades. These changes give two choices. An economic upgrade or and offensive upgrade. Influence for this mod comes from treble who sugested these upgrade paths. I liked them so much I put them into a mod. I also wanted to make sure every upgrade was used occasional instead of never so in some cases a rebalance was required.
Here is the icon
UEF
Left Arm: Tech 2 Engineering Suite >> Tech 3 Engineering Suite; Nano-Repair System
Right Arm:Zephyr Amplifier; Resource Allocation System
Back: Personal Teleporter; Personal Shield Generator >> Shield Generator Field; C-D1 Shoulder Drone >> C-D2 Shoulder Drone; Tactical Missile Launcher >> The Billy: Advanced Tactical Missile Launcher
Nano repair system
Energy 50000 from 225000
Mass 1500 from 3000
Time 1500 from 2000
Hp +6000 from +0
Billy - Tactical nuke
upgrade
Mass 8000 from 10800
Time 7200 from 3600
missile
Time 3600 from 1800
Energy 250000 from 451800
These changes mean the billy will not instastall your economy. At the moment with T3 suite it uses 22590 E/s for each missile. A completely stupid amount. 451800 E is needed for each missile overall. I reduced this to 250000 E and doubled its buildtime so it uses 6250 E/s. Much better but It should still need a T3 infrastructure to support it.
Aeon
Left Arm: Tech 2 Engineering Suite >> Tech 3 Engineering Suite; Quantum Accelerator >> Enhanced Quantum Disruptor
Right Arm: Resource Allocation System >> Advanced Resource Allocation System; Enhanced Sensor System >> Chrono Dampener
Back: Personal Teleporter; Personal Shield Generator >> Heavy Personal Shield Generator
ChronoDampener
Mass 2000 from 2500
Energy 100000 from 125000
Time 2000 from 1250
Cybran
Left Arm: Tech 2 Engineering Suite >> Tech 3 Engineering Suite; Nanite Torpedo Launcher
Right Arm: Microwave Accelerator >> Microwave Laser Generator; Resource Allocation System
Back: Personal Teleporter; Personal Stealth Generator >> Personal Cloaking Generator
Mazer
Time 4000 from 2000
Stealth
Mass 700 from 350
Energy 10500 from 5250
Time 500 from 350
Cloak
Time 6000 from 3000
Seraphim
Left Arm: Chronotron Accelerator >> Refracting Chronotron Amplifier; Resource Allocation System >> Advanced Resource Allocation System
Right Arm: Tech 2 Engineering Suite >> Tech 3 Engineering Suite; Restoration Field >> Advanced Restoration Field
Back: Personal Teleporter; Tactical Missile Launcher; Nano-Repair System >> Enhanced Nano-Repair System
Refracting Chronotron Amplifier
Energy 200000 from 300000
Mass 3500 from 4500
Serpahim acu regen
RegenAura now has radius 22 from 15 (now same as ACU gun range)
Advancedregenaoura 35 from 25
Changes applicable to all ACUS
Teleporter
Mass 10000 from 15000
Energy 1000000 from 1500000
Time 10000 from 3000 - Now it don't use up 45000E/s when upgrading with T3 suite.
Energy/s 5000 from 10000
Teleporter still needs a T3 infrastructure but now we might see it used to make small bases on the larger maps instead of used never.
RAS
Time 2000 from 1000 - Now you can actually upgrade it with T2 suite without crashing eco instantly.
If you like this mod or have some sugestions for changes of any kind please do comment.
DOWNLOAD V3.1