Best...

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Best...

Postby noobymcnoobcake » 15 Jun 2012, 21:46

What faction would you say is best for each tech level and each unit type? I think it goes

ACU - Seraphim. second most HP and the ability to have gun and tech upgrades make it awesoem early game. The seraphim T2 PD is also very good against T1 land. They also get double RAS whenever you want to go T3 air.

T1 land - Seraphim. IMBA T1 arty combined with decent T1 tank and IMBA scout place them here.

T2 land - UEF. Mobile shield combined with mongoose place them here

T3 land - Aeon. Harbs and shields rule the battlefield

T4 land - Aeon. GC will cost effectively beat all other experimentals and is the best against T3/T2 land. They also get a mobile shield. However in some situations the seraphim yotha takes this spot.

T1 Air - Seraphim. While Cybran get jester the seraphim bomber is better than the others in every possible way. Also get best transport for artillery drops.

T2 Air - Aeon. Mercy and swift wind combined with gunship that wastes very little DPS give aeon this place

T3 Air- Cybran. By a mile. Stealth. This just makes the Cybran airforce so much better than the rest.

T4 Air - Aeon. Czar beats asswasher and soul ripper any day because it is far more effective at sniping ACUS/experementals

T1 navy - Cybran. Frigate does not suffer from overkill and has the most DPS and does not waste all of its DPS in two shots like the aeon one does. Sub also has deck gun unlike aeon, fires torpedoes in larger slavos than the others overwhelming defences and does not in general suck like the seraphim one. Aeon do get AA boat however and this can cost effectively counter gunships. In most situations it also beats cruisers mass wise.

T2 navy - Cybran. Torpedo ACU with its reclaim ability and baracudas give them this spot. A stealthed cybran navy is hard to beat mass wise

T3 navy - Seraphim. T3 subs are hard to beat mass wise bar a nuke.

T4 navy - UEF. Atlantis over tempest any day. However this may change greatly if the temptest cost gets halved shudder

T1 Building - No difference

T2 building - Cybran. The best T2 PD, very cheap T2 shield, Best stealth gen, best tac missile launcher, best or second best TMD depending on the situation place Cybran here.

T3 building - UEF. They get ravages. Other factions don't.

Game ender - Aeon. But this one is very tricky. Paragon is very vulnerable to teleport and when it goes its gonna take your whole base with it but provided you keep it alive you win no matter what. Sera super nuke is awesome provided the opponent does not build 8 anti nukes and a mass farm to cost effectively counter it but it will still stop any land or naval attack. Mavor has lost its 60 mile headshot capability but is still quite good. Salvation will shred oncoming armies but is not all that effective against bases with proper shielding. Scathis needs to be close to the base to actualy be able to take down shields because at long range it will not hit the same shield twice. Because of this I think it is the worst. Overall I think aeon win this. They got two to chose from and also have the best T3 arty.
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Re: Best...

Postby FunkOff » 15 Jun 2012, 22:25

Best ACU depends on a lot of factors, but is usually aeon. Aeon ACU has cheap gun upgrade, so can usually take other ACUs in 1v1. In team games, it has cheap RAS, making it the best turtler ACU too.

Best T2 land is Cybran. Hoppies + Stealth > Everything else. Rhinos are also great.

Best T3 land is UEF. Percivals + Shields > Everything else

Best T4 land is Cybran. Megaliths > Everything else

Best T1 air is Cybran. Serpahim's bomber and air scout are great, but Cybran has Jester and GG,, two big things sera hasn't got.

Best T4 air is only CZAR because it has good crash damage that's easy to control. Ahwassa is the superior bird.

Best T4 naval doesn't really matter because T3 naval beats it easily.
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Re: Best...

Postby noobymcnoobcake » 15 Jun 2012, 22:36

Best ACU depends on a lot of factors, but is usually aeon. Aeon ACU has cheap gun upgrade, so can usually take other ACUs in 1v1. In team games, it has cheap RAS, making it the best turtler ACU too.

Sera get more HP, gun and engineering and RAS cost the same. Aeon and Sera RAS is all the same production wise.

Best T2 land is Cybran. Hoppies + Stealth > Everything else. Rhinos are also great.

I also wanted to say this but the lack of a mobile shield is serious buisness for cybran. It really does depend on the situation for this one. Rhinos are best against t1 tanks and hopies are best against aouras and everything else. Still hopies are owned by all forms of T3 land.
Best T3 land is UEF. Percivals + Shields > Everything else

Mass for mass harbs and shields can counter them and percys are worse against the GC than harbs as the GC has its op claws. Also harbs are by far the best against T1 swarms. Not uncommon to have harb with 50 kills on say open palms. Percys its the opposite.

Best T4 land is Cybran. Megaliths > Everything else

Megalith mass for mass is not all that good against other direct fire experementals

Best T1 air is Cybran. Serpahim's bomber and air scout are great, but Cybran has Jester and GG, two big things sera hasn't got.

Yes Cybran lack this but an early bomber done right will win you the game (IMBA). Cybran bomber sucks for first air and I feel this is what lets them down. All T2 gunships are far superior to jester costing the same yet doing more DPS and having more than double the HP. Jester is not as good as you make it sound.

Best T4 air is only CZAR because it has good crash damage that's easy to control. Ahwassa is the superior bird.

Also alwhass will be beaten by just a few sams before it can get through shields and do any damage to the base. The alwhassas speed is a disadvantage as the ASF can come up behind it and just follow it constantly shooting. IT dies faster than Czar. Shields recharge before it can get second bomb in.

Best T4 naval doesn't really matter because T3 naval beats it easily.

True, but Atlantic can be nice on some larger games.
Last edited by noobymcnoobcake on 15 Jun 2012, 23:58, edited 2 times in total.
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Re: Best...

Postby noobymcnoobcake » 15 Jun 2012, 23:53

Anaryl wrote:Just curiously, why did you ask for other people's opinion if you were going to disagree with them?

I like debating. And I did agree with funkoff on some points. I love hoplights and also cybran get fire-beetles. It all depends on situation.
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Re: Best...

Postby SpinDrah » 16 Jun 2012, 00:01

Anaryl wrote:Just curiously, why did you ask for other people's opinion if you were going to disagree with them?



curiosity? Just because you ask for an opinion doesn't mean you HAVE to agree with it once you get it!
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Re: Best...

Postby Armmagedon » 16 Jun 2012, 21:32

noobymcnoobcake wrote:What faction would you say is best for each tech level and each unit type? I think it goes

ACU - Seraphim. second most HP and the ability to have gun and tech upgrades make it awesoem early game. The seraphim T2 PD is also very good against T1 land. They also get double RAS whenever you want to go T3 air.


yes sera acu pwn

noobymcnoobcake wrote:
T1 land - Seraphim. IMBA T1 arty combined with decent T1 tank and IMBA scout place them here.

noobymcnoobcake wrote:
yes fobos pwn

T2 land - UEF. Mobile shield combined with mongoose place them here


i think that shields more uef tanks are better, chikens are really good too they can kill t3 units by mass to mass

noobymcnoobcake wrote:
T3 land - Aeon. Harbs and shields rule the battlefield


yes harbs pwn

noobymcnoobcake wrote:
T4 land - Aeon. GC will cost effectively beat all other experimentals and is the best against T3/T2 land. They also get a mobile shield. However in some situations the seraphim yotha takes this spot.


GC isn the best exp, ylotha is the best experimental by far, cause the splash can pwn shields, ylotha with shields vs GC with shields, ylotha pwn the GC and shields

noobymcnoobcake wrote:

T1 Air - Seraphim. While Cybran get jester the seraphim bomber is better than the others in every possible way. Also get best transport for artillery drops.

noobymcnoobcake wrote:
sera pwn again

T2 Air - Aeon. Mercy and swift wind combined with gunship that wastes very little DPS give aeon this place


ofc

noobymcnoobcake wrote:
T3 Air- Cybran. By a mile. Stealth. This just makes the Cybran airforce so much better than the rest.


ASF of all the other factions kill cyb, due to the shitty cyb ASF shoot, then all > cybran t3 air

noobymcnoobcake wrote:
T4 Air - Aeon. Czar beats asswasher and soul ripper any day because it is far more effective at sniping ACUS/experementals


t4 air ahawassa is the best by far, the only trully useful t3 air, ell the others are too slow, ahawwassa can do mega damage with only one bomb, can rape a t3 army or a base really fast, if someone say that it die too fast, all the t4 air units die mega fast vs ASF but ahawassa at least is fast and do mega famage really fast, if you know how to manage it
noobymcnoobcake wrote:
T1 navy - Cybran. Frigate does not suffer from overkill and has the most DPS and does not waste all of its DPS in two shots like the aeon one does. Sub also has deck gun unlike aeon, fires torpedoes in larger slavos than the others overwhelming defences and does not in general suck like the seraphim one. Aeon do get AA boat however and this can cost effectively counter gunships. In most situations it also beats cruisers mass wise.

noobymcnoobcake wrote:
T2 navy - Cybran. Torpedo ACU with its reclaim ability and baracudas give them this spot. A stealthed cybran navy is hard to beat mass wise


you can kill cruisers mass by mass and they dont have shields, aeon army with t2 amph shields pwn, and uef have shields too, and sera have the best cruiser and destroyer with beam
noobymcnoobcake wrote:
T3 navy - Seraphim. T3 subs are hard to beat mass wise bar a nuke.

true
noobymcnoobcake wrote:
T4 navy - UEF. Atlantis over tempest any day. However this may change greatly if the temptest cost gets halved shudder

noobymcnoobcake wrote:
T1 Building - No difference

noobymcnoobcake wrote:
T2 building - Cybran. The best T2 PD, very cheap T2 shield, Best stealth gen, best tac missile launcher, best or second best TMD depending on the situation place Cybran here.

dunno
noobymcnoobcake wrote:
T3 building - UEF. They get ravages. Other factions don't.

noobymcnoobcake wrote:
Game ender - Aeon. But this one is very tricky. Paragon is very vulnerable to teleport and when it goes its gonna take your whole base with it but provided you keep it alive you win no matter what. Sera super nuke is awesome provided the opponent does not build 8 anti nukes and a mass farm to cost effectively counter it but it will still stop any land or naval attack. Mavor has lost its 60 mile headshot capability but is still quite good. Salvation will shred oncoming armies but is not all that effective against bases with proper shielding. Scathis needs to be close to the base to actualy be able to take down shields because at long range it will not hit the same shield twice. Because of this I think it is the worst. Overall I think aeon win this. They got two to chose from and also have the best T3 arty.

thats not true
with the mass that you need for paragon you can do more eco in t3 mass productors and E generators, and you cant use it properly wihtout engies stations, the best game ender is the sera nuke by far, you can send one each min nearly free
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