Engineer circles lag 3vs3/4vs4

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Engineer circles lag 3vs3/4vs4

Postby Smurf_Hunter » 21 Jun 2012, 14:08

Hi

Really Setons and such maps became unplayable due to the engi building-range circles. After 15 mins its bad and after 30 mins we usually have -5 speed. These build circles are not useful imho. Not even in 1 vs 1. Grafics can make a difference. Before my current system i couldnt play cybran because its grafiks slowed my pc down. I was forced to play uef who lag least. Now i have 965 I7 and 8 gig ram and after 30 mins it lags as hard as in the old days.

Also i would lower the cost of t3/t4 arti by 20%. So we see Mavor/Salvation more often than once a year.

Greets

Michael
Smurf_Hunter
 
Posts: 2
Joined: 21 Jun 2012, 13:58
Has liked: 0 time
Been liked: 0 time
FAF User Name: Smurf_Hunter

Re: Engineer circles lag 3vs3/4vs4

Postby FunkOff » 21 Jun 2012, 17:33

Ctrl + Alt + numpad 0 toggles engineer/acu range rings
FunkOff
Supreme Commander
 
Posts: 1863
Joined: 26 Aug 2011, 17:27
Has liked: 14 times
Been liked: 43 times
FAF User Name: FakeOff

Re: Engineer circles lag 3vs3/4vs4

Postby Plasma_Wolf » 21 Jun 2012, 18:55

It may give some lag in larger games but but I have no problems with the largest games I have played (Those aren't setons games with loads of engineers though, but phantom games do see lots of engineers).

Additionally, you may have a very new computer but others may not. Those are the bottleneck then.

Furthermore, I don't see any engineering circles if I don't have them selected, the computer doesn't have to render the circles then. Also, The engineering circles are very useful in smaller games when the difference between immediately building your new factory or having the engineer or ACU move for a couple of seconds. That's crucial for the early game.

As FunkOff said, all ranges can be disabled, there's a menu for it in the upper left corner. It includes vision options for intel structures, weapon ranges and when they have to be visible (on selection, mouse-over, never or always).
User avatar
Plasma_Wolf
Supreme Commander
 
Posts: 1335
Joined: 20 Oct 2011, 11:28
Has liked: 23 times
Been liked: 91 times
FAF User Name: Plasma_Wolf

Re: Engineer circles lag 3vs3/4vs4

Postby Smurf_Hunter » 21 Jun 2012, 20:31

hi

It may be toggled on/off but ppl dont realise it and leave it on. Also for acu its useful because acu is slow and has large build range. But engis are faster and have such small buildrange that it makes no difference. I played about 100 setons in faf now and i cant remember a setons that didnt lag bad after 15 mins. And my sytem is not the problem. Other players pc usually slow the game down. 5v5 is impossible with it.

Also maybe put engi grafics of uef on all races for the sake of fastness? A few cybran players lag a lot too. If 8 ppl are cybran game is about 30% slower compared to uef. Lag destroyes 70% of 4vs4 games.
Smurf_Hunter
 
Posts: 2
Joined: 21 Jun 2012, 13:58
Has liked: 0 time
Been liked: 0 time
FAF User Name: Smurf_Hunter

Re: Engineer circles lag 3vs3/4vs4

Postby rootbeer23 » 22 Jun 2012, 02:42

Plasma_Wolf wrote:Furthermore, I don't see any engineering circles if I don't have them selected, the computer doesn't have to render the circles then.


The lua code snippet still iterates over all units in the current selection 3 times per beat, regardless of unit class if the rings are enabled. (the first iteration is superfluous, as is the last iteration for all non engi units. but one should really hook OnSelectionChange, which would make OnBeat basically empty when no engis are selected and much faster when any are)
BTW, why is it that cybran units cause more lag?

Me switches the ranges off in the first minute in each game. As a compromise the rings could be enabled in the first 5 minutes,
where they are most useful and least lagging.
rootbeer23
Supreme Commander
 
Posts: 1001
Joined: 18 May 2012, 15:38
Has liked: 0 time
Been liked: 31 times
FAF User Name: root2342

Re: Engineer circles lag 3vs3/4vs4

Postby Iszh » 22 Jun 2012, 10:32

I7 2600 3,4-3,9 Ghz has -7 while watching a replay with air fight with arround 400 asf each player, thats worse. engis slow down the game, but not so much if you have 3 ghz with 1 core.
but i would advise just to make the adjacency useful and to remove this lag a bit to increase the built power of factories t2 by 50% and t3 by 100%. that will of course not provide a better relation in built power for mass than t1 engis, but teh adjacency bonus of t3 mass fabs which are used lately on seton quite often would really give a great bonus!
User avatar
Iszh
Evaluator
 
Posts: 827
Joined: 26 Apr 2012, 08:51
Has liked: 116 times
Been liked: 126 times
FAF User Name: Iszh

Re: Engineer circles lag 3vs3/4vs4

Postby uberge3k » 22 Jun 2012, 13:49

OR, simply upgrade your hardware. ;)

The guy with the i7 is not the one who's causing the game to slow. It's the guy on the 5 year old laptop. As soon as you get a few hundred units of any type out, it will begin to slow, and prolonging that by a bit (which is doubtful that would even happen, as this "nerf engies and the game will run great" theory is shaky at best, being a completely unproven hypothesis) will only delay the inevitable by a few minutes.

Note that Supreme Commander 2 tried something similar.

To the OP, the "lag" you are describing is actually a lowered framerate on your local machine. Try reducing the graphical settings in the options screen, and see if that helps. You can check your FPS in game by hitting the "/" key on the numpad.
Ze_PilOt wrote:If you want something to happen, do it yourself.
User avatar
uberge3k
Supreme Commander
 
Posts: 1034
Joined: 04 Sep 2011, 13:46
Has liked: 2 times
Been liked: 48 times
FAF User Name: TAG_UBER

Postby galacticfear » 24 Jun 2012, 15:20

nein, I don't know where you have been, but t4 arty is almost a daily occurrence in my games =(
galacticfear
Avatar-of-War
 
Posts: 263
Joined: 04 Apr 2012, 19:58
Has liked: 14 times
Been liked: 85 times
FAF User Name: galacticfear


Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest