Today, I was banned for 24 hours.
admittedly, not entirely unfair. However, the banning is reason for me to start this topic. Let me give a short introduction to what led me to start this topic.
A few weeks (?) ago I joined a game 6v6 zepilot's dual gap. I don't remember the host his name, and it doesn't matter, but at one point. The host was starting to lag, and at one point we were playing at -7 game speed. That led to the question if he could leave so that game speed would pick up again. He refused and started raging while the whole of the game supported the idea of him leaving as the game was starting to become unplayable. Now what I then did was questionable and not the topic of the debat at this point. I used strategic bombers (which i announced to him) to kill him off in the hopes of him leaving. This might be wrong of me to do and please don't rage on me for killing him because I was banned for it and thus punished.
However, my point is this. How many games have you started where this has happened. And how many of you have a blacklist of people which you don't want to have in game? It's so frustrating and is one of the reasons I stopped playing FAF all together for a few weeks. I think it would benefit the game to have some sort of insight in what kind of performance a player has (aside from CPU rating). In lobby we're unable to see what kind of lag somebody creates.
My suggestions:
- A pre-game traffic button of some sorts:
This should be fairly easy. Maybe the button should mimic traffic between players at an average game 10 minutes into the game. This could give some insight into lag. This would reduce useless games where people have been 20+ minutes in lobby and can do that all over again.
- some sort of "lost connection rating". There's somebody on my blacklist who always loses connection to one person, and it will come to a point where one of which has to leave (we all know a person who does this) and he just sits, waits, says nothing untill the other person leaves. All the while both teams might agree that both people should leave. ( you can fill in the details of this because everybody has had this happen to them once in a while)
- Actual filters on games. be able to filter on amount of games played, rating and such
- A minimum CPU rating per map based on statistics. For instance, it's a general rule of thumb where everybody has to have a CPU rating < 300. However, i think the host should be able to have a slide bar where as he can specify the minimum game speed at atleast xx% of the game, Something like. I want to ensure that everybody in is game is able to play 80% of the game at a minimum of -1 speed or something rather.
Now these are my thoughts. Don't start flaming me, think about what you've experienced on FAF and how to improve on that. If you don't agree, try and think of an alternative
Regards,
Little