how to use the fatboy

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how to use the fatboy

Postby paramecium18 » 24 Jan 2018, 01:08

the fatboy got no accuracy to kiting any land T4 except it self and cybran mobile artillery. and often dies when kiting other LAND T4 due to the combination of that and the poor moving speed. week to air and TML . and it is the most expansive land T4 . so I am wondering in which specific case in 1V1 that building it would be a good choice?
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Re: how to use the fatboy

Postby NapSpan » 24 Jan 2018, 01:27

To make more trops in your enemy's face while shooting, also if you have fatboy, you should have some percies as well so no problems about the T4 that are faster than your fatty.
We have "Continentals" so moving shit around must be important.
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Re: how to use the fatboy

Postby ZLO_RD » 24 Jan 2018, 01:28

learn to move it backwars, only attack moveing backwards so when you need to retreat you will not need to turn around :D and you can start retreating at full speed immidietly.
Ok that was a joke... but i think you maybe should really kite better. if you see enemy attacking you can preemptively turn fatboy around

Usually fatboy is pretty deadly if you can't kill it with air, just need to start kiting in time, if you still get caught you should be having some percies, percies usually have range disadvantage over t4 land while fatboy has range advantage. Enemy t4 will try to chace fatboy and that will help percies to get in range of enemy t4... percies are really good...

I didn't see people have much success with TML. Maybe 3-5 TML is worth it cause hitting fatboy shield is much easyer than fatboy itself. T2 arty is kinda a counter to fatboy, but you will need enought t2 arty, cause otherwise fatboy just wins and regens its shields later. I don't know how much is enought, ... like 12.. maybe even more or so, also with t2 shields support.

also fatboy can build mobile shields... like one in less than 5 seconds or so. if retreting is no longer beneficial (enemy got in range and not gonna let you go) you can try make t2 mobile shields... Tho i only did that against air and against land need to be carefull cause target priority might change when you start building (or at the very least you can't give other commands while fatboy builds)
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Re: how to use the fatboy

Postby paramecium18 » 24 Jan 2018, 01:45

ZLO_RD wrote:learn to move it backwars, only attack moveing backwards so when you need to retreat you will not need to turn around :D and you can start retreating at full speed immidietly.
Ok that was a joke... but i think you maybe should really kite better. if you see enemy attacking you can preemptively turn fatboy around

Usually fatboy is pretty deadly if you can't kill it with air, just need to start kiting in time, if you still get caught you should be having some percies, percies usually have range disadvantage over t4 land while fatboy has range advantage. Enemy t4 will try to chace fatboy and that will help percies to get in range of enemy t4... percies are really good...

I didn't see people have much success with TML. Maybe 3-5 TML is worth it cause hitting fatboy shield is much easyer than fatboy itself. T2 arty is kinda a counter to fatboy, but you will need enought t2 arty, cause otherwise fatboy just wins and regens its shields later. I don't know how much is enought, ... like 12.. maybe even more or so, also with t2 shields support.

also fatboy can build mobile shields... like one in less than 5 seconds or so. if retreting is no longer beneficial (enemy got in range and not gonna let you go) you can try make t2 mobile shields... Tho i only did that against air and against land need to be carefull cause target priority might change when you start building (or at the very least you can't give other commands while fatboy builds)

the problem is that the fat boy is to expansive and cannot do enough damage to other T4 especially the Aeon's one before they reach the percies. when building a FATBOY cost a lot of T3, and the fatboy is not as good against T3 or T4 as the sniping bot. so I often face enemy T4 with T3 about the same mass with my perices and fatboy. after kiting them I still loss badly, even T3PD can do better job than them. but pure percies are week against sinping bot and shield( seemingly the air are not as effective against AA with shield which come with the sniping bot) so I found UEF are having bad time during T1-T4 counter the Aeon .
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Re: how to use the fatboy

Postby moonbearonmeth » 24 Jan 2018, 02:08

Unfortunately it seems you misspelled your FAF name so I can't watch your replays to see where you're going wrong

EDIT: nvm, found it, his name is just paramecium
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Re: how to use the fatboy

Postby speed2 » 24 Jan 2018, 07:58

Fatboy is meant to be used with percies to cover it, shoot everything from distance, damage or kill it and if something has enough HP to get close, its a task forr percies
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Re: how to use the fatboy

Postby FtXCommando » 24 Jan 2018, 09:24

paramecium18 wrote: so I found UEF are having bad time during T1-T4 counter the Aeon .


T1 - yes
T2 - no
Early T3 - yes
Late T3 - no
T4 - depends on how well you were able to counter harb raids in early T3
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Re: how to use the fatboy

Postby zeroAPM » 24 Jan 2018, 11:24

Make Percies
Make mobile shields
Make flack
Put them all in front
Make fatty
Make mobile shields
Make flack
Put them behind the percishieldflack combo
Repeat
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Re: how to use the fatboy

Postby JoonasTo » 24 Jan 2018, 12:06

2 fatboys beat any 2 other land experimentals. That's pretty much all there is to it. if you can't afford another and are 1v1 vs a GC you will always lose if you are alone and will need other units to support it(Percies, T1 arty, ravagers, supcoms, combat commander,) kite for the maximum distance and then engage with support when you they close in on the fatboy.

Fatboy DPS is actually really high so 2 of them can take out 1,5 GCs that are trying to chase them down and it's not even a contest anymore at that point. Just abuse the shields, you won't lose anything yourself.

The only way to counter multiple fatboys is air or massive t2 arty spam.
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Re: how to use the fatboy

Postby uzurpator » 24 Jan 2018, 18:08

I found fatboy to be fairly difficult to use at first, because it is not a direct assault bot, like GC or ML. It's main strengths are: attack range and build power.

Range allows to skirt around a target and is pretty much impossible to defend without gunships, strats or land experimentals - mass for mass. Static defenses which can reach a fatboy are pretty much useless against it as long as fatty is moving.

Build power gives you a mobile factory which allows to build stuff like engineers, flak, and other T2 units very quickly. T3, not so much, but still.

Of the T2 units I found mobile shields to be _very_ usable once they are set to guard the thing. When kiting away from a GC or ML, those shields will trail Fatty at a distance, creating a wall that reduces effective usability of GC/ML/Chicken beam weapons. Fatty kited away from a GC can kill it if those shields are trailing it.

Fatty is most effective if it is at 30-60 degree in regards to its target, because three of four cannons can shoot at a target. Microing it around a target that it stays within such angles in regards to it maximizes damage delivered to target.

As a standard I always build 5 T2 shields with a Fatty and If I don't have air superiority over an area, I build AA ( flak/t3 ) whenever Fatty is idling outside AA range.

Essentially - kite, ensure at angle, build mobile shields and AA, encroach a target instead of doing a direct assault, keep in motion 100% of the time to avoid static defenses.
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