Duel Gap Must Die

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Duel Gap Must Die

Postby bigcrap757 » 14 Apr 2018, 20:14

I've always had a problem with the maps the community plays on the most: Gap, setons, thermo, etc. These maps take out a lot of the strategy because they have one main chokepoint, taking out any element of strategic maneuvering and smart placement of defensive structures. They also usually only have one area to fight over, that being the center, which means players never have to worry about spreading their forces too thin or managing multiple fronts. As bad as these maps are, I could tolerate them because you still had to manage your economy and there was always the threat of the other team building an experimental quickly and overrunning your side. However, dual gap simultaneously suffers from being too closed and too open with the middle area of the map lacking any chokepoints and the bases only having one way in. What really makes the map insufferable though is how big it is. It's very hard to get an experimental to the other side before the other team is able to construct a defense, leading to games that can go on for a very long time. What convinced me to make this post was a game I had yesterday, which went on for like two hours with nothing happening. I eventually just stopped playing I got so bored. Part of the reason the game took so long was because of the slowdown, something that happens a lot because of all the players and how easy it is to build huge armies. I don't think I can play on duel gap anymore, I dont want to risk wasting an hour or two of my life upgrading mass extractors.
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Re: Duel Gap Must Die

Postby FtXCommando » 15 Apr 2018, 00:29

Then don't play it.
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Re: Duel Gap Must Die

Postby bigcrap757 » 15 Apr 2018, 00:44

FtXCommando wrote:Then don't play it.


Well, I wont anymore but the problem is a large chunk of the games being hosted use this map, so it limits the my options. I'm not insulting people who do like the map, I just personally think it would be nice if the community transferred to some different ones.
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Re: Duel Gap Must Die

Postby FtXCommando » 15 Apr 2018, 00:49

You can't control what other people enjoy. People will never stop whoring single maps until a team matchmaker is implemented. Unfortunately all you can do is try to host different maps. I mean you shouldn't really have that hard of a time filling games at a rating range under 1500, even if you are playing maps other than dual gap.
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Re: Duel Gap Must Die

Postby Freedomfighter » 15 Apr 2018, 11:53

So in game development there is a known issue where the players, no matter who they are, will always find even the most hidden ways to sap the fun out of a game. AAA studios spend enormous amounts of time preventing this and this is what we have with dual gap.

Because the development team here at FAF don't restrict the maps/games people can play, people will always tend to go for the least fun option as it is a way for the players to sap the fun out of the game by creating the most cancerous map possible and then play it for hours and hours.

What should probably be implemented but never will, is a ranked find games tab and a non ranked find games tab.
In the ranked one players can only play specific maps that are decided by the ladder councillor.
In unranked you can play dual gap, gap of rohan, coop, survival, zone control and the rest of the modded versions of the game as well as any map that you can imagine.

This is how games like DOTA2 and Starcraft 2 work so it isn't a question of whether it would kill the game, it's a question of whether the devs have the balls to do it and I bet they haven't.
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Re: Duel Gap Must Die

Postby PhilipJFry » 15 Apr 2018, 12:07

do you have the balls to do it?
feel free to code the solution

you can find all the stuff you need on github and the wiki

also there is no ladder councillor
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Re: Duel Gap Must Die

Postby moonbearonmeth » 15 Apr 2018, 12:10

Freedomfighter wrote:What should probably be implemented but never will, is a ranked find games tab and a non ranked find games tab.
In the ranked one players can only play specific maps that are decided by the ladder councillor.


If only there were a place where the LADDER councilor has curated a list of maps for you to play...
Unfortunately as far as I know the LADDER councilor has done no such thing.
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Re: Duel Gap Must Die

Postby JaggedAppliance » 15 Apr 2018, 13:28

There's no such thing as a ladder councillor.
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Re: Duel Gap Must Die

Postby F-odin » 15 Apr 2018, 15:13

There's a large amount of work getting players to try FAF by the promotions team, for new players to come in and be sucked into gap, duel gap and thermo, which isn't the "strategy" they watch or hear about. Maybe a simple solution such as a couple of players hosting different maps specifically for new players could be done to keep new games shorter and more interesting
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Re: Duel Gap Must Die

Postby TheKoopa » 15 Apr 2018, 17:15

PhilipJFry wrote:do you have the balls to do it?
feel free to code the solution

you can find all the stuff you need on github and the wiki

also there is no ladder councillor


Thx for the constructive feedback
Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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