Hey Guys, I just returned to FAF after around 2 years of absense.
After my first login i realized that there are around 1000 people online, that was great to see on the one side, because the game clearly hasnt died in the last two years, however it also didnt had much of a growth aswell. I am not a high rated player by any means, just an avarage joe. So I read a bit of the forum threads to see what was going on, especially this one from Petricpwnz
cought my attention /viewtopic.php?f=2&t=15548 . So, like two years ago people are still trying to figure out how to make ladder more appealing to new players.
Two biggest issues in my opinion are:
To me it seems pretty obvious that FAF is lacking a proper ranking system. It would be really nice to see an implementation of rank, like for example LoL does it(Bronze, Silver. Gold, Plat...etc.) and make your rank really visible to yourself and others(for example a badge in aeloes chat or lobby). So when you are in the lobby to a custom game u can clearly tell, who is a gold rated player and who is bronze... This seems to be really underrated, as visiable improvement is what keeps new players. Therefore make visble how many ranking points you gain after winning, lose after a loss and how many you require to advance to a higher division.
Also it seems like there are actually quite some new people registering to FAF every day(around 100 if I remember correctly), but most of them dont even play a game after registration for some reason. I think this is because of visial apperance of the client and because of the lack of simplicity. Client apperance hasnt changed really since the beginning of FAF or even GPGNet.
Creating a sexy new look would help a lot, also adding a big PLAY button to launch a 1v1 ladder search would be nice.
In my opinon the current League of Legends client does a really good job of doing that.
This are to two biggest points which need to be adressed first, in my opinion.
Just after this is fixed all the other stuff like balance, map pool and map design become relevant.
As for attracting new players, balance is pretty much irrelevant as it will only be noticed at higher ranks anyway. It also is no problem for a game to have a changing meta/balance every few patches(LoL has balance changes every two weeks).
Ladder Map pool also seems to be a issue for some time now. My suggestion would be a voting system in pre game lobby of every single game between the two players. Every player selects 5 maps of which ultimatly one will be chosen at random. Also some bans can be included. Obviously a map chosen my both players will have double the chance of getting selected. For new players just suggest 5 classic maps until they determine which maps they like.
Would be nice to hear what you guys think and what issues are currently adressed by the developers.
Thanks for reading