Yes, in SupCom, experimentals were incredibly powerful. But this was balanced by the fact that they were incredibly expensive and took almost forever to make. But this made them true game-enders and units to be both feared and respected.
For me, there was nothing more thrilling and exhilarating to see an experimental like a Monkeylord from afar and know that there was almost nothing you could throw at it, short of another experimental, to stop it. That sense of creeping, impending doom lasted a long time since it did take the slow moving experimentals a while to finally reach you. But when they finally did arrive, it was horror and death incarnate as it laid waste to your base and wreaked havoc.
With each successive game and mod, experimentals like the Monkeylord have either been watered down directly (attribute changes) or effectively (more powerful T3 units).
In SupCom2, experimentals are a joke. They're basically more expensive T3 units. Swarms of T1 units can take them down.
In SupCom, those T1 swarms only served to build up an experimental's veterancy level.
