Reworked: King of the Hill

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Reworked: King of the Hill

Postby Myxir » 13 Aug 2012, 20:28

Reworked: King of the Hill mod


i've reworked my King of the Hill mod (which is currently used in FAF lobby), so there are lots of options added to the lobby to customize the game a little

i hope ZEP will replace the old file and description with the new description i've written down there and the uploaded file

please post suggestions what to change/add to make this mod better or what you don't like
( i hope this "update" makes it alot better)


-------------------------------------------
changes are:

> Hill time selectable
2.5 , 5 , 10 , 15 , 30 min to choose, time sums up if players are teamed

> startup time (from which minute on scoring is possible)
1 , 3 , 5 , 10 , 15 , 30

> Civilian points (if civs can score (and win))
yes / no

> Hill size (was static 5% mapheight/width)
3% , 5% , 8%

-------------------------------------------


King of the Hill

Conquer the middle of the map with landunits alone or in teams and prove you can own it.
The bigger the maps, the more units you'll need to score points, but the size of the Hill will also increase.

The Hill is located exactly in the middle of the map,
points will be given every 5 seconds to everyone who's having enough landunits on the Hill, and also all their teammates.
At the beginning and at steps of 25/50/75 % points, there will be a warning to all players, and you can keep track
of the exact amout of points, they are also displayed when scored, but much smaller.
Attachments
kingofthehill.zip
rename to kingofthehill.koth
(4.97 KiB) Downloaded 138 times
Unhappy with balance http://i.imgur.com/q5G2BlM.png
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Re: Reworked: King of the Hill

Postby Ze_PilOt » 20 Aug 2012, 22:03

updated.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Reworked: King of the Hill

Postby eXcalibur » 26 Aug 2012, 19:11

the mod is updated. nice.

but the preview summary, when you hover your mouse over the the name of the mod is not updated yet.
Myxir suggested a new version of this at the bottom of his post.

Now all the preview summaries except of "King of the Hill" and "Civilian Defense" look nice.
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Re: Reworked: King of the Hill

Postby Arcani » 25 Oct 2012, 23:28

Hi, is there a way how to play this mod without FAF client? I extracted mod into folder of Supreme commander - Forged alliance/mods/kingofthehill but it will not appear ingame (in extras->mods). We want to play it on lan games (version of our FA is 1.5.3599). Thx
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Re: Reworked: King of the Hill

Postby Ze_PilOt » 26 Oct 2012, 08:40

All is designed to be played through the lobby.

There is no restrictions about the numbers of connections of the same ip on the server, so there is no problems to connect every computer of the LAN to FAF.

Your traffic will stay local (not going on the internet) during the game.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Reworked: King of the Hill

Postby ColonelSheppard » 26 Oct 2012, 11:47

i guess if you put it in the mod folder and create a modinfo.lua (or use the one of an existing more while having a look on the names in the file) it should work
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Re: Reworked: King of the Hill

Postby Ze_PilOt » 26 Oct 2012, 14:46

Nope.
There is no easy and direct way to do it. You have to move/rename file or launch with a command line and some parameters manually.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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