Forged Alliance Forever Forums
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There is a slight side effect where the sim runs a little slower. This is due to the nature of how GPG's two major threads work together in concert, Sim and Render. Unfortunately the game was not tuned with this kind of thread freedom expected on core 0 and when the render thread is allowed more freedom to the CPU time having huge benefits, the sim code slows down for internal reasons unknown.
Could you resolve that contradiction for me? I don't understand. Games slowing down over time is the sim speed getting worse.Doompants wrote:While it might lower the overall sim speed slightly, it DID *seem* to improve how much large games tended to slow down over time.
Ghoti wrote:Could you resolve that contradiction for me? I don't understand. Games slowing down over time is the sim speed getting worse.
Also a read through the threads on the application were interesting. I'll give it a wing.
Ghoti wrote:Could you resolve that contradiction for me? I don't understand. Games slowing down over time is the sim speed getting worse.Doompants wrote:While it might lower the overall sim speed slightly, it DID *seem* to improve how much large games tended to slow down over time.
Ghoti wrote:Perhaps windows 7's thread management is better behaved?
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