M&M Top Picks Map List [Game Lobby Linked]

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M&M Top Picks Map List [Game Lobby Linked]

Postby Morax » 23 Jul 2019, 14:45

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In the Java client, you will notice a new category of maps has been created, called the "M&M Team Top Picks" which will consist of maps that show exemplary levels of detail and capability. This thread will add maps with a short review detailing "why was this map picked." It will look like this:

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This is a vault which serves as a source of inspiration, to show people what can be done with the tools we have available. A lot of content gets uploaded to the vault, and oft it contains products that are worked on for far less time than those that will be shown here. A variant of this vault will be made for game modifications to help filter through that content as well. Aesthetics alone will not dictate content, as gameplay - among other things - will be a factor, but not the absolute driver.

How are maps elected? How do I get my map included?

Well, put simply: there is no real rule or necessity. It will be opinion-based, and very difficult to impress. But for the sake of giving guidelines to those curious, here are several qualifications:

1) ABSOLUTE TOP QUALITY: Uniqueness - Any and all maps that are further entered must not closely resemble a previous map in ANY way, unless there are some extreme circumstances such as complete overhaul of height map, textures, layout, resources, etc, etc. I will be very strict on this rule as the goal is to create a vault full of fresh, new content.

2) Classic maps with popular gameplay: This, as it may seem contradictory, is actually a testament to classics like Canis River, Hilly, Twin Rivers, etc, etc with some extras thrown in. Maps like Phenom Spartiate are not of any particular mapping quality I see as "great," however, it is an alternative to simple, choke-point maps, and has some value. Maps under this classification will not be applicable going forward as they are "classic" for a reason.

3) [Aesthetics]: Needless to say, an extremely high level of aesthetic detail and attention is a sure-fire way to get your map noticed. I would look at example like Regor VI Highlands where it uses a diverse set of props (single, grouped), decals, textures, blends, and creative height maps that go beyond basic shapes.

Source: Lionhardt's Regor VI Highlands Version 6.0:

Spoiler: show
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4) [Gameplay Mechanics]: A paramount part of any map is how many options there are for gameplay. It is difficult to say what is good and what is not, but the biggest hint to be given: don't spoon-feed tons of mexes and hydros at the start; make them commanders and units expand to get territory and actually have a real war....

5) [Mapping Contests]: biass made a few of these last year, and it drove me to bring mapping to a much higher level. Some really nice ideas came out of these and a few new author's names began to be recognized. As time moves on, I hope to throw one of these once a month and submit the top, or more, maps to the vault list.

Anyone and everyone are allowed to submit ideas to the M&M team. Head to the M&M discord, contact someone there with a "mapping" role such as the "Maps Overlord," and see if your map will be considered.
Last edited by Morax on 23 Oct 2019, 16:35, edited 1 time in total.
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Re: M&M Top Picks Map List [Game Lobby Linked]

Postby Morax » 21 Oct 2019, 23:04

Abhor

Image

Why It Was Picked

Simple, yet beautiful aesthetics. The terrain map is perfectly clear and does not leave much guessing as to how it gets played. This is one of the top 1v1 ladder map submissions in recent years. The addition of using a static image to generate a height map that resembles skulls is very cool, but to top it off, it uses the lava texture to simulate bleeding, giving it a gritty and intense look.

Gameplay is amazing with plentiful territory to go after; ledges with key air blocking, radar; and too much to cover while looking in one spot!



Adaptive Actavia
Abhor
Adaptive Argon
Adaptive Canis River
adaptive corona
Adaptive Diversity
Adaptive Hilly Plateau
Adaptive Mars - Mangala Fossa
Adaptive Monument Valley
Adaptive Morning Prayer
Adaptive Point of Reach
Adaptive Twin Rivers
Africa Ultimate
Cadmium Green
Callisto
Cheeky Isle
Chiron
Corona
Crimson Feud
Darkfall
Desert Planet II v2
Durfait Isles
Esgaroth's Ruins
Farce in the Forest
Festea VII
Forbidden Pass v4
Frithen
Funeral Plains
Goodlands
Hexagonian Drylands
hollow
Inquisition
Kappa
lost island paradise v42
Lush
Maridia
Mavys Marsh
Mirage
Moonlight
Norfair
OcTal
Painted Desert
Peace
Pelagial v2
Phenom Spartiate v2
Pina Coladas
Realm
Regor VI Highlands
salembay
Selkie Isle
Selkie Isle 5v5
Seraphim Output
Sirgis
Souvenir
Standing Stones
Summer Duel 8v8
Tabula Rasa
The Drunken Beetles Dance
The Ganges Chasma
The Requisite
Thedion
Tropical Touch
Ultra
Unbarred
Virmire
Winter Duel 8v8
Xaplials
Z-D Rasty Lite
Crash Site
Last edited by Morax on 26 Oct 2019, 00:40, edited 1 time in total.
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Re: M&M Top Picks Map List [Game Lobby Linked]

Postby Morax » 22 Oct 2019, 03:51

It is going to take awhile, but I hope over the days to make a poster and quick "why it was picked" set of statements for each map. Hopefully this will give people a good idea of what you can achieve with the tools and community feedback.

There are going to be another 10 maps added which are more recent submissions.
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Re: M&M Top Picks Map List [Game Lobby Linked]

Postby Morax » 26 Oct 2019, 00:40

Image

Why It Was Picked

First and foremost, it has a very unique look and feel, topped with a lot of attention to heightmap [the ocean base is above and beyond!!], texture colors, and beautiful water. The aesthetics are a plus across the board!

It has a nice gameplay uniqueness to it as well where some players start in the water - controversial, but fun (maybe?). Navy maps are not very common, and it is always a compliment for a new map to be picked up by a caster like Gyle (https://www.youtube.com/watch?v=qoNsrIVC_3U).

Well done, Saske Kaske! Thanks for your contribution! 8-)
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