... At some point in the future, that is. What follows is a list of things that, honest to god, I believe would make this game better than it currently is.
1: In any evenly matched game on a map of 10*10 or greater size, I would like to see it as pretty much a necessity to have either a T2 Factory or a T2 ACU by the 8-10 minute mark.
2: I would like to see less T1 Engineers swarming around factories right to the end of even the longest games. It slows down the SIM, clogs the screen, clogs the pathfinding, and is generally inelegant. I don't know what the alternatives or solutions are, but I think this should be drastically reduced past the 15 minute mark.
3: I would like to see some use for resource storage, and I mean real use. Needing Energy Storage for Overcharge, and the necessity of surrounding Mass Extractors with Storage are a good start, but I would like to see something act as a real incentive to build more storage and fill it for a time, rather than always ideally having your storage empty. I have an idea regarding this, which I shall share if asked, once I have fleshed it out a little more.
4: I would like to see more inventive and widespread use for this game's Intel engine. Radar is an essential part of a game, but I would like to see Stealth, Cloaking, Line Of Sight, and Jamming all have much more impact on the game, and be more widespread. I would also like to see a SupCom where having Air control did not instantaneously win the Intel game, countering Stealth, Cloaking, and Jamming, and rendering having your own Radar less important on smaller maps.
5: I would like to see little-used units become used. Things like the Firebeetle, Sniper Bots, Combat Engineer, Heavy Mobile Artillery, Torpedo Bombers, Novax, and of course the sACU.
6: I would like to see something done with the concept of adjacency bonus. Make it better, more useful, and in particular more of a strategic decision regarding which thing to put where, or remove it entirely, I don't really mind, but either of these is better than the current state of 'Do X and never do Y or you will be at a disadvantage'.
7: I would like to see the reclaiming of defeated Units take a step down. In my humble opinion, the whole concept of reclaiming dead husks is bad, as it means units sit idle until massed into a strong enough force to OHKO the enemy. It means that one single mistake in intel gathering is fatal, it means that more T1 Engineers are necessary, and it means that using an Experimental unit is often a very, very bad plan. Personally, I think that the feature should be kept, but reduced such that reclaiming units gets a much smaller amount of mass than currently, perhaps as little as one fifth.
However, I think reclaiming itself is a very good feature, and I would like to see far more mass coming from one-time deposits around the map in any one game. I also think that the wreckage of buildings remain untouched, as reclaiming them seems a worthy reward for destroying a small base or defensive position.
8: Wishful dreaming, but I would LOVE to see the units, balance, and the above features ported into a brand new game engine with the same and better physics capabilities, far better graphics, no memory leaks, a better netcode for multiplayer connections, and the capability of running better AIs.
That's all for now, folks!