Aoen T1 Pd bones need fixing

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Aoen T1 Pd bones need fixing

Postby Evildrew » 24 May 2020, 02:56

Someone needs to fix the bones on Aoen T1 PD in the next patch so they are above ground when it is in the building process before completion.
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Re: Aoen T1 Pd bones need fixing

Postby vongratz » 24 May 2020, 06:18

Hi! Did you know what command turn into visible the pieces of each unit as showed in picture?
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Re: Aoen T1 Pd bones need fixing

Postby keyser » 24 May 2020, 14:01

well i mean it's known issue, but that's pretty much for all aeon building. Kinda wanted to look into it at some point, but i'm not even sure we can do something, since the unit is under the ground, and gets lifted up as you build it. The collision hitbox is good though, so maybe we can change the target bone only when being built. But it's just speculation so far.

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Image


1st pic : it's alt+b and alt+c
2nd pic : it's ctrl+alt+w
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Re: Aoen T1 Pd bones need fixing

Postby vongratz » 24 May 2020, 20:01

Hi , Many thanks Kreyser, the ctrl+alt+w worked well, but the another not. Did you have another solution?
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Re: Aoen T1 Pd bones need fixing

Postby Evildrew » 24 May 2020, 22:17

I am pretty sure you just have to go into the log0 file and move the bones above ground and then go into the script files and make an adjustment to the amount by which you raise the bones from an adjusted above ground position...
It is a straight forward task I think:
1) Identify which buildings have underground bones (20 mins work).
2) Fix log0 by putting bones above ground (5 mins for each unit).
3) Make a few corresponding changes in the scripts (3 mins for each unit).

So maybe a few hours of work and FAF should be a better game to play for everyone. It is a small price to be paid IMO. Lets give it 2 weeks for this to be implemented. That is a reasonable timeline.
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Re: Aoen T1 Pd bones need fixing

Postby Farmsletje » 24 May 2020, 22:57

Nice. Go ahead and make it
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Re: Aoen T1 Pd bones need fixing

Postby vongratz » 25 May 2020, 14:41

Done, is case sensitive alt+B. Thanks
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