Here is the place to discuss it.
Please don't go outside the line, we are talking of a small change here, not a total rebalance of T1 AA or whatever (this has been tested a while ago, and the implications of it are too large).
From what I saw in the replays posted on the other thread, I don't see any problem with bomber first, at all.
But I see a fair point about seraphim bomber first.
So, why that bomber and not the others (if you think the others have a "problem" too, please post a replay first in the bomber replay topic, or your post will be edited) ?
It has a large bombing area. But the aeon bomber too.
But unlike the aeon bomber, it can be microed very easily.
For those not familiar with the aeon bomber, it need to drop exactly in the direction of his fly path. Ie. trying to slow it down, making turn and drop doesn't work, making it useless to micro.
So I see multiple "fixes" possibles :
- Put the same restriction than the aeon bomber.
Pro : We know it will work.
Con : Faction diversity. It will be a exact replicate of the aeon bomber, minus the stun.
- Reduce his damage, so it can't destroy anything on a single pass.
Pro : It will make that bomber unique, only dedicated to players that can micro it perfectly.
Con : It's probably a completely stupid idea and will make it useless for any normal use.
- Increase his energy price, so seraphim bomber first will be impossible to do, but it still will be a very good bomber overall.
Pro : It also fix the fact that sera bomber is *maybe* slightly OP.
Con : It's the only raiding option sera have.
- Reduce his heath so it die to AA faster.
Pro : Will really need micro to avoid AA. Later in the game, it will still be able to drop a bomb before dying.
Con : ?