Rocket Ship

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Rocket Ship

Postby Iszh » 11 Oct 2012, 22:24

I wanted to ask if thats a joke or serious. I ve had in my last Seton game a rocket ship. It is worse now than a t2 cruiser of uef. The cruiser has more splash and can kill t1 engis faster. it has shorter cd and can change targets more fast. with this splash and fire rate a ship for 8k mass is the biggest waste of mass ever. i thought you want to patch not useful units and not useful units useless ...
Just comparing a uef battleship or a cybran battleship and the ability to walk with destroyers on land to the rocket ship of aeon now this ship is far away from beeing equal. it has no sea fighting abilities and absolutely lost all siege abilities.

result: just stay t2 shipyard with aeon and get exp battleships because rocket ship is not worse its mass compared to this exp ship. i think this was not the planned effekt?
User avatar
Iszh
Evaluator
 
Posts: 827
Joined: 26 Apr 2012, 08:51
Has liked: 116 times
Been liked: 126 times
FAF User Name: Iszh

Re: Rocket Ship

Postby pip » 11 Oct 2012, 23:33

Iszh wrote:I wanted to ask if thats a joke or serious. I ve had in my last Seton game a rocket ship. It is worse now than a t2 cruiser of uef. The cruiser has more splash and can kill t1 engis faster. it has shorter cd and can change targets more fast. with this splash and fire rate a ship for 8k mass is the biggest waste of mass ever. i thought you want to patch not useful units and not useful units useless ...
Just comparing a uef battleship or a cybran battleship and the ability to walk with destroyers on land to the rocket ship of aeon now this ship is far away from beeing equal. it has no sea fighting abilities and absolutely lost all siege abilities.

result: just stay t2 shipyard with aeon and get exp battleships because rocket ship is not worse its mass compared to this exp ship. i think this was not the planned effekt?


It has 15000 HP, 200 range and each salvo deals 8000 damages. How can it be worse than a cruiser with 150 range, 2500HP and 1200 damage salvo? You can't kill 20 engies in one shot and half a base in 2 shots as before because of smaller splash, but you can kill high HP targets and wear down shields just as easily. If you want big splash, and have lot of mass build a Tempest. But you can buy 3 Missile ships for the price of a Tempest, that can certainly deal a lot of damage.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Rocket Ship

Postby rootbeer23 » 12 Oct 2012, 06:31

you have to factor in all the TMD your enemy will build in vain. :lol:
rootbeer23
Supreme Commander
 
Posts: 1001
Joined: 18 May 2012, 15:38
Has liked: 0 time
Been liked: 31 times
FAF User Name: root2342

Re: Rocket Ship

Postby Iszh » 12 Oct 2012, 08:10

the 1km more range has no real value. of course it is a nice bonus but this ship was not imba. now it cannot even hit 2 sams which are standing next to each other. a t2 uef cruiser can do. and the fucking uef cruiser has 500 dps anti air rockets and a gun with 50 dps and cost 1/4 of a rocket ship. this ship is a shadow of what it was before. and even before you could not see it tooooo often. there was no reason to castrate this ship in such a dramatic way.
User avatar
Iszh
Evaluator
 
Posts: 827
Joined: 26 Apr 2012, 08:51
Has liked: 116 times
Been liked: 126 times
FAF User Name: Iszh

Re: Rocket Ship

Postby rootbeer23 » 12 Oct 2012, 08:17

Iszh wrote:the 1km more range has no real value


1 kilometer?

150^2 * pi / 200^2 * pi == 0.56
i.e. the missile ship covers double the area.
rootbeer23
Supreme Commander
 
Posts: 1001
Joined: 18 May 2012, 15:38
Has liked: 0 time
Been liked: 31 times
FAF User Name: root2342

Re: Rocket Ship

Postby pip » 12 Oct 2012, 08:47

Iszh wrote:the 1km more range has no real value. of course it is a nice bonus but this ship was not imba. now it cannot even hit 2 sams which are standing next to each other. a t2 uef cruiser can do. and the fucking uef cruiser has 500 dps anti air rockets and a gun with 50 dps and cost 1/4 of a rocket ship. this ship is a shadow of what it was before. and even before you could not see it tooooo often. there was no reason to castrate this ship in such a dramatic way.


This thing was insane, it was like an artillery worth of splash damages (AOE 5 is bigger than a factory, same as the Tempest which is supposed to be the super heavy Battleship). It made the Tempest totally useless. It's now a more specialised unit. You use it for shield breaking, t3 mex / t3 pgen, nuke launcher and factory sniping, like you would do with a TML. You actually need to carefuly select what buildings you will want to snipe. This thing has perfect accuracy and your opponent, as Root said, will need a tons of TMD to protect against just one, let alone if there are more. It's supposed to be a powerful unit (and super annoying unit), but not a game ender.
And yes, now the Tempest is the unit you need to build if you want to do big splash damage. So I advise you to build a Missile ship first to wear down shields and then a Tempest to finish the job. It's called a unit combination instead of spamming the same unit.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Rocket Ship

Postby Iszh » 12 Oct 2012, 09:05

tempest is a battleship and can be used agaisnt other ships and bullets cannot be stopped. btw the damage was nerfed as well. now it is a low dps zero splash on 4km range weapon. i think yes nerf is okay. BUT cutting the power so much was to much. i would like to have 3 uef cruiisers more than 1 of this shitty ships now. because the splash was not reduced it was removed and the damage was nerfed as well. so lets compare mass equal:

4 uef cruisers (easy to reach only t2 needed)
-480 dps with 60m splash
-AA rockets with 2000 dps fast reloading sam rockets
-200 dps direct fire guns
-10000 life under big shields
-Max speed 4,5

1 rocket ship (t3 ship you need a 5000 mass shipyard)
-400 dps with 30m splash (not enough to hit a second building next to it even)
-15000 life and lovely 3,5k life shields
-Max speed 3

1km more range is for the garbage! mostly the main targets like bases are next to the coast. the rocket ship has very very fast rockets. 4 cruisers have a rocket spam thats the same result.

1 Tempest (easy to get exp unit in general low built time) vs 3 tempest mass equal
-800 dps with 100m splash direct fire vs 1200 dps with 30m splash indirect rockets
-10s cd vs 20s cd very annoying if you have lots of targets
-60000 life vs 45000 life
-can built ships and engis vs useless thing
-350 dps torpedo vs no other weapon
-can swin under water vs poor victim on the top

WHAT MORE IF HAVE TO TELL? in this condition you can delete this ship from the game.
User avatar
Iszh
Evaluator
 
Posts: 827
Joined: 26 Apr 2012, 08:51
Has liked: 116 times
Been liked: 126 times
FAF User Name: Iszh

Re: Rocket Ship

Postby pip » 12 Oct 2012, 09:36

- The strength of this unit is the long range and number or missiles that overcome TMD easily. If you can't use the +50 range at your advantage, I'm just sorry for you. 50 range is huge! You can and should defend them with Destroyers / battleships and let them behind. You can't do that easily with cruisers and their 150 range. You need to go closer to the coast (and opponent's navy). The extra range is precisely the reason why this unit shouldn't be too strong.
- Their high HP make them not easy to snipe and you can further protect them with mobile shields and mobile flaks (mobile flaks are extremely cheap and good against torp bombers).
- You compare a UEF unit with a Aeon one. Aeon and UEF navies are completely different. Missile ships still have a good role in the Aeon fleet, they would be less interesting in the UEF fleet, whose units are different. That's normal.
- Shields have been nerfed. Missiles ships are better against shields than before.

Finally, if you think now that Tempest are much better, then just build Tempests. Maybe it's true on the only map that you play. Aeon still has a strong navy, the strength are better shared between units now, that's all.
pip
Supreme Commander
 
Posts: 1826
Joined: 04 Oct 2011, 15:33
Has liked: 191 times
Been liked: 86 times
FAF User Name: pip

Re: Rocket Ship

Postby Iszh » 12 Oct 2012, 09:40

the range should be the huge advantage. and to overcome tmd defense? are you serious? i told you already that in 90% of the cases it does not matter if it has 4km or 3km range which is btw the meter range and not this strange 20m times x values.
and to overcome a tmd defense thats a bad joke as well. the splash would hit every 16,4 seconds 1 tmd because it has no splash at all. a t3 engi acu can built 10 new till you once reloaded your fucking rockets.

what you are telling here is simply not true and it seems that you never tested it. you can beleave me this ship is completely useless compared to lots of other ships!
User avatar
Iszh
Evaluator
 
Posts: 827
Joined: 26 Apr 2012, 08:51
Has liked: 116 times
Been liked: 126 times
FAF User Name: Iszh

Re: Rocket Ship

Postby rootbeer23 » 12 Oct 2012, 09:43

Iszh wrote:1km more range is for the garbage! mostly the main targets like bases are next to the coast.


with the epic range the missile GG ship can select among more targets those that are valuable and/or poorly protected by TMD.
rootbeer23
Supreme Commander
 
Posts: 1001
Joined: 18 May 2012, 15:38
Has liked: 0 time
Been liked: 31 times
FAF User Name: root2342

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest