Next Supreme Commander (Semi-confirmed)

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Next Supreme Commander (Semi-confirmed)

Postby Supreme321 » 22 Oct 2012, 05:40

http://en.wikipedia.org/wiki/Planetary_Annihilation

Is being made by most of the people who were on the original TA and Supreme Commander teams; its suppose to come out in 2013 :D
Ze_PilOt wrote:Once it's done, I will give a little preview thingy so you can test and break it :)
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Re: Next Supreme Commander (Semi-confirmed)

Postby Cyclops » 22 Oct 2012, 05:46

Wow... Not sure what to say... Someone should throw a party!!! :lol:


Here is a vid of it btw: http://www.kickstarter.com/projects/659 ... ration-rts
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Re: Next Supreme Commander (Semi-confirmed)

Postby Softly » 22 Oct 2012, 09:14

viewtopic.php?f=39&t=1709

Someone broke the news a while back, and a lot of us are already invested in backing it. :)
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Re: Next Supreme Commander (Semi-confirmed)

Postby Zahr » 22 Oct 2012, 11:14

Personally I'm a little concerned about the $1000 tier reward. Hopefully it's either only cosmetic, or can be disabled by game hosts.

Would be horrible for balance to have people running around with unique-statted ACUs.
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Re: Next Supreme Commander (Semi-confirmed)

Postby IceDreamer » 22 Oct 2012, 13:55

Zahr wrote:Personally I'm a little concerned about the $1000 tier reward. Hopefully it's either only cosmetic, or can be disabled by game hosts.

Would be horrible for balance to have people running around with unique-statted ACUs.


It's cosmetic.
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Re: Next Supreme Commander (Semi-confirmed)

Postby Quant » 22 Oct 2012, 21:13

Yay?... but very old news.
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Re: Next Supreme Commander (Semi-confirmed)

Postby Zahr » 25 Oct 2012, 01:22

ShadowKnight wrote:It's cosmetic.


Oh, that is good to hear.
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Re: Next Supreme Commander (Semi-confirmed)

Postby Doompants » 02 Nov 2012, 23:52

yeah. PA is relatively old news now around here, and our community has backed it generously I'm sure... but on the up side, they announced yesterday that they've hired both Sorian for AI(ok, semi-old news) as well as Elijah Emerson for his work on flowfield and unit pathfinding (as seen in SupCom 2).

Stack the team! Keep hoping this turns out awesome.
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