Balance Change (Cybran)

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Balance Change (Cybran)

Postby CrazedChariot » 29 Oct 2012, 14:26

I know these are mostly for fun, as the patches are set for the time being.


That being said, I do have fun discussing it.

I've been playing a bunch of cybran lately, and one simple change I would propose is to make their t1 arty have the same built time as other factions arty. (240 down to 180)

I'd also reduce the mass cost from 48 down to 42 (maybe even 36, the same as uef & aeon).


I think this would beef up cybran t1, and allow them to compete better in large scale t1 battles.
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Re: Balance Change (Cybran)

Postby dstojkov » 29 Oct 2012, 16:17

hi guys,

I have also a balance proposal for aeon arti

here the change on the blueprint

RotateOnSpot = false,
DamageRadius = 2,
FiringTolerance = 2,
RackRecoilDistance = -1,
--SlavedToBody = true,( put on comments )
--SlavedToBodyArcRange = 40, ,( put on comments )
TurretYawRange = 180,

with this the arti can fire moving backward with some little area damage making them uselful on the battlefield not like now intensive micro


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Re: Balance Change (Cybran)

Postby Softly » 29 Oct 2012, 16:30

dstojkov wrote:I have also a balance proposal for aeon arti


Read the thread name: Balance Change (CYBRAN)


I think cybran t1 arty is fine as it is, it can still be used like other factions arty to kill pd, outrange com etc but its prohibitively expensive and all around poor to rely on it. Thats fine cybran have the mantis which is the most awesome t1 unit ever, and lets not forget the jester.
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Re: Balance Change (Cybran)

Postby noobymcnoobcake » 29 Oct 2012, 17:45

I would like to give ED-5 shield stealth under its bubble. increase faction diversity and balance. ED4 is better than the ED5 in every way but initial HP and radius. Seriously 2400 mass for a downgrade is not a good offer.
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